PallidPatience said:
But don't use the tools that are given to you to do the same thing. That's min-maxing and bad.
Every single thing I mentioned is using the tools that are given to you to do the same thing. I am not sure where you got anything different from my post, or that I think min/maxing is bad. In fact, I am a person most common rules-forum posters think is a big min/maxer.
1) ASF is way too strict to just "suck it up and deal with it", which is basically what you're saying. "Play a fighter/mage who MIGHT get a spell off every once in a while".
It's not. The concept is in the game for that very purpose. You just want to have your cake and eat it to. It's not all that strict. The lighter the armor, generally the lower the chance of failure. And there are things that can reduce it as your level/wealth increases. What's so difficult about that?
2) Those classes are very focussed, and are almost concepts in their own right. Their spell lists are very limiting, and they don't allow the versatility to achieve every fighter/mage type out there.
Yes, indeed, they do not let you do anything conceivable. Much like all classes in the game. You know, for like, balance and stuff!
3) Have you been paying attention to the boards lately? "Save your money and buy what you want" doesn't exactly get to happen in many games. That sort of thing is as frowned upon as dipping in PrCs, apparently.
I have been paying attention to the board lately, and I don't see how paying attention to the board is relevant to this discussion. If you can buy those items in your game, it's not an issue. If you cannot, then you cannot. Can you? I'm betting you can, in which case you are what, complaining on other people's theoretical behalf?
Besides, most people don't want to have to rely on a single piece of equipment to pull off a general concept. That sort of thing really belongs more to specialist fighters than to such a concept.
No it doesn't. Depending on a single item is no more or less burdensome than depending on a single level of a particular prestige class. Nor is it more or less specialized than taking a single level of a particular prestige class either.
4) Once again, the organization might have nothing to do with the concept of the character. But I'm guessing that that doesn't matter. It's another "deal with it" situation, right?
No, not deal with it. If it doesn't meet with your concept, the prestige class has an adaptation section to work with that issue. Why do you keep implying motivations to me where none exist? Why keep putting words in my mouth?
5) Most people don't want to have to build their own class to suit their needs.
NOW I am saying deal with it. This is plain and simple whining. You want a character concept that is unique to you, but you want to put no effort into working out that concept with the DM and the rules? Yeah, tough. Deal with it. Welcome to role playing games, where you can do anything you want, but you have to put some effort into doing that. "I'm too lazy" is not a good excuse.
At the same time, how is this any different than just picking levels of other classes to build the character you want?
Usually, cherry picking a level here and there results in a character that is far more powerful than a class would be if built from bottom up. It's an issue of balance. If it doesn't result in an overpowered concept, then I think it is fine. But, to determine that it takes discussion with your DM, and at that point why NOT put together your own?
As far as I'm concerned, honestly, I have a character-driven gaming philosophy. "Min-maxing," "power-gaming," and "dipping" are all foreign concepts. The important thing is building the concept you want no matter how many levels of what classes you need to take to do it.
Except if it requires any effort to talk to your DM and put something unique together, in which case it's too much effort for you to concern yourself with?