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PrC Mystic Fist - please help me =)
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<blockquote data-quote="galneweinhaw" data-source="post: 3153304" data-attributes="member: 46942"><p>Hmm...good start... [<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />]</p><p></p><p>Thank you so much for helping me out.</p><p></p><p></p><p> Agree! I don't know why I added it.</p><p></p><p></p><p></p><p>Thanks, this sounds much better <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p> for sure!... that must have been a typo (I was probably goin from my head) heh. thank for catching it!</p><p></p><p></p><p></p><p></p><p>As is, I agree Eschew Materials would be much better and balanced than what I have. However, because this is linked to the Mystic Fist entry in the Players Guide to Eberron (which is where the black and crimson gloves come in) I would like them to have some significance. How about have the gloves cost some good $$$ (not directly, but upon the appropriate tithe, the monastary grants the wearer his gloves).</p><p></p><p>Actually, thinking as I type, this could also be a requirement before entering the prestige class? must tithe Xgp?</p><p></p><p>So what would be an appropriate amount of gp for a PrC that could be entered at the lowest at 6th level (4 monk, 2 sorc) AND, what gp of material component would be reasonable to be able to eschew if I went this way?</p><p></p><p>Another thought for the gloves. What about having them as a wondrous item, "eschewing gloves of mighty fists +1" (I wouldn't call them that) </p><p></p><p>How much gp would that set them back? </p><p></p><p></p><p></p><p></p><p>Hmm... I never intended for the touch FB to lose its save (do touch spells not have saves?). Considering this (if I add explicitly that saves are still required) do you think it would still be overpowered? It requires an unarmed attack (ie NOT touch AC) so would not be automatic (although he could hold the charge if he missed) and would affect only the target creature as opposed to an area.</p><p></p><p></p><p> Cool, I've never read that feat before.</p><p></p><p>A couple differences I would want is: 1. He can't choose the contingency, it activates automatically upon him being harmed/affected.</p><p>2. I would want the "contingent" spells currently cast on him to count towards his daily spells, and they are not actually completed until they are activated. This would affect rest time required to regain the spell slot (ie couldn't keep casting more and more)</p><p>3. XP/GP requirement....I want it to be a different way of casting spells, similar to the theme of the mystic trainings, not a crafting thing.</p><p></p><p>What I like: Greater time to cast the spell. what would be good?</p><p></p><p></p><p> woot! thanks! I will hold this one in case something needs to be replaced =)</p><p></p><p></p><p> Would this be more or less powerfull?</p><p></p><p>The reason I liked the move (taken directly from spellsword of complete warrior) is that he could cast and deliver the spell as a full round action (since normally it would take 2 rounds to deliver a touch spell as an unarmed attack), however he would still provoke an AoO if he did this.</p><p></p><p>As a swift action he could cast it and still do a full attack action.</p><p></p><p></p><p> lol...my players will never make it this high <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>quickest level 10 would be: 4 monk, 2 Sor, 10 MyF and would have +11/+6/+1 with monks flurry would be: +9//+9/+4/-1</p><p></p><p>So could store 4 at 16th level and wouldn't get another attack within level 20.</p><p></p><p>Ya, prolly too much =( doh! I really like the concept heh.</p><p></p><p></p><p></p><p></p><p>A TON! and thank you very much for the help. I would love it if you'd continue to help me build my first PrC into a good one! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="galneweinhaw, post: 3153304, member: 46942"] Hmm...good start... [;)] Thank you so much for helping me out. Agree! I don't know why I added it. Thanks, this sounds much better :) for sure!... that must have been a typo (I was probably goin from my head) heh. thank for catching it! As is, I agree Eschew Materials would be much better and balanced than what I have. However, because this is linked to the Mystic Fist entry in the Players Guide to Eberron (which is where the black and crimson gloves come in) I would like them to have some significance. How about have the gloves cost some good $$$ (not directly, but upon the appropriate tithe, the monastary grants the wearer his gloves). Actually, thinking as I type, this could also be a requirement before entering the prestige class? must tithe Xgp? So what would be an appropriate amount of gp for a PrC that could be entered at the lowest at 6th level (4 monk, 2 sorc) AND, what gp of material component would be reasonable to be able to eschew if I went this way? Another thought for the gloves. What about having them as a wondrous item, "eschewing gloves of mighty fists +1" (I wouldn't call them that) How much gp would that set them back? Hmm... I never intended for the touch FB to lose its save (do touch spells not have saves?). Considering this (if I add explicitly that saves are still required) do you think it would still be overpowered? It requires an unarmed attack (ie NOT touch AC) so would not be automatic (although he could hold the charge if he missed) and would affect only the target creature as opposed to an area. Cool, I've never read that feat before. A couple differences I would want is: 1. He can't choose the contingency, it activates automatically upon him being harmed/affected. 2. I would want the "contingent" spells currently cast on him to count towards his daily spells, and they are not actually completed until they are activated. This would affect rest time required to regain the spell slot (ie couldn't keep casting more and more) 3. XP/GP requirement....I want it to be a different way of casting spells, similar to the theme of the mystic trainings, not a crafting thing. What I like: Greater time to cast the spell. what would be good? woot! thanks! I will hold this one in case something needs to be replaced =) Would this be more or less powerfull? The reason I liked the move (taken directly from spellsword of complete warrior) is that he could cast and deliver the spell as a full round action (since normally it would take 2 rounds to deliver a touch spell as an unarmed attack), however he would still provoke an AoO if he did this. As a swift action he could cast it and still do a full attack action. lol...my players will never make it this high ;) quickest level 10 would be: 4 monk, 2 Sor, 10 MyF and would have +11/+6/+1 with monks flurry would be: +9//+9/+4/-1 So could store 4 at 16th level and wouldn't get another attack within level 20. Ya, prolly too much =( doh! I really like the concept heh. A TON! and thank you very much for the help. I would love it if you'd continue to help me build my first PrC into a good one! :) [/QUOTE]
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