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PrC: Trip Master, Trip Anything!!!
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5621297" data-attributes="member: 35909"><p>This reminds me of the Reaping Mauler. It basically does nothing to help with the problems of the maneuver, though yours at least doesn't actively make the person worse at the specific maneuver. Regarding your question of adding level to str mod...Yes! Don't add it to touch attack if you don't want, but the str check is what people care about! Also note a level 1 spell that lasts min/level gives a +5 to trip (Enlarge Person), so...yeah.</p><p></p><p>Here is what a tripper would be looking for in a devoted prestige class, problems he has that need solving:</p><p></p><p>- The ability to trip a creature of ANY size</p><p>- The ability to trip or use trip to inconvenience creatures you just plain can't (stalling flying enemies in the air, somehow making the prone condition do something to serpents and oozes, etc...)</p><p>- Bonuses on the str check, or better yet, the ability to negate an enemy's size bonus to it. Functionally the same when tripping big game, but the latter has a much better "martial technician" ring to it than the former and isn't actually directly buffing him.</p><p>- Ability to somehow make the condition "stick" to creatures that can safely recover from it. Like the ability to always get the AoO, even if the creature has a skill trick or feat to avoid it. Taking it a step farther, possibly too ridiculous...put a dimensional anchor effect on the target that prevents them from teleporting away until they <strong>physically get up</strong>. And yes, that would probably be silly in implementation.</p><p>- The ability to trip and not risk being tripped if you fail.</p><p></p><p></p><p>Not required, but nice things to have post-Tome of Battle and some other good splat books:</p><p></p><p>- Free acquisition of Defensive Throw feat</p><p>- Ability to use Dex instead of str on trip checks</p><p>- Ability to use trip to throw enemies "judo style" (quotes because you're a high level character, your throws would send enemies way farther than a RL judo throw)</p><p></p><p></p><p>Have you looked at the things that already exist in the rules for trippers, OP? Specifically check out Defensive Throw feat and Elusive Target tactical feat (both C.Warrior), the entire Setting Sun martial discipline (Tome of Battle), and the Curling Wave Strike feat (Stromwrack).</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5621297, member: 35909"] This reminds me of the Reaping Mauler. It basically does nothing to help with the problems of the maneuver, though yours at least doesn't actively make the person worse at the specific maneuver. Regarding your question of adding level to str mod...Yes! Don't add it to touch attack if you don't want, but the str check is what people care about! Also note a level 1 spell that lasts min/level gives a +5 to trip (Enlarge Person), so...yeah. Here is what a tripper would be looking for in a devoted prestige class, problems he has that need solving: - The ability to trip a creature of ANY size - The ability to trip or use trip to inconvenience creatures you just plain can't (stalling flying enemies in the air, somehow making the prone condition do something to serpents and oozes, etc...) - Bonuses on the str check, or better yet, the ability to negate an enemy's size bonus to it. Functionally the same when tripping big game, but the latter has a much better "martial technician" ring to it than the former and isn't actually directly buffing him. - Ability to somehow make the condition "stick" to creatures that can safely recover from it. Like the ability to always get the AoO, even if the creature has a skill trick or feat to avoid it. Taking it a step farther, possibly too ridiculous...put a dimensional anchor effect on the target that prevents them from teleporting away until they [b]physically get up[/b]. And yes, that would probably be silly in implementation. - The ability to trip and not risk being tripped if you fail. Not required, but nice things to have post-Tome of Battle and some other good splat books: - Free acquisition of Defensive Throw feat - Ability to use Dex instead of str on trip checks - Ability to use trip to throw enemies "judo style" (quotes because you're a high level character, your throws would send enemies way farther than a RL judo throw) Have you looked at the things that already exist in the rules for trippers, OP? Specifically check out Defensive Throw feat and Elusive Target tactical feat (both C.Warrior), the entire Setting Sun martial discipline (Tome of Battle), and the Curling Wave Strike feat (Stromwrack). [/QUOTE]
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PrC: Trip Master, Trip Anything!!!
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