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PrC: Trip Master, Trip Anything!!!
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<blockquote data-quote="Manzotin" data-source="post: 5623529" data-attributes="member: 6668018"><p>I actually play a trip fighter. Your class is nice, but i would never take it. Just too single focused. </p><p>I mean, the trip bonuses are great, but you probably will end died due to lack of manuvers\feats that increase your chances to survive at the foe that resisted after your first 2\3 atks.</p><p></p><p>My brainstorm, maybe can be useful:</p><p></p><p>More intensive entry. I will say at least 3 feats, 1 out of the standard "trip build" like Mobility or Bull Rush</p><p>Give him a bonus for bigger enemies (like reaping mauler's one) at str chks instead of static bonus.</p><p>Let him add a stat in addiction to str at tripping checks (like int, you already need it for C. Expertise)</p><p>Add something like "if you trip, tripped enemy can take only 1 move or standard action next round" so he can't get up with full-round-no-AOO-action or full attack when prone</p><p>Martial arts judo\army suggestions are a nice. You could add something like trip+bull rush for the tripping trow, as standard action.</p><p>"tripping cleave" : you down a foe, free trip attempt vs another you treathen.</p><p>While using C.Expertise at least -4, add int bonus to dodge</p><p>Free 5ft step after a successful trip.</p><p>During a charge, Trip AOO to every enemy you treathen during your movement.</p><p>If enemy tripped, free Intimidate check to scare him</p><p>If hit during c.Expertise, 1\round free AOO disarm</p><p></p><p>I could go on forever so i stop here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p></p><p></p><p>It was ruled in the D&D Official FAQs IIRC: you can trip a flying enemy, stalling him, unless he's fliyng with perfect manuvrability.</p></blockquote><p></p>
[QUOTE="Manzotin, post: 5623529, member: 6668018"] I actually play a trip fighter. Your class is nice, but i would never take it. Just too single focused. I mean, the trip bonuses are great, but you probably will end died due to lack of manuvers\feats that increase your chances to survive at the foe that resisted after your first 2\3 atks. My brainstorm, maybe can be useful: More intensive entry. I will say at least 3 feats, 1 out of the standard "trip build" like Mobility or Bull Rush Give him a bonus for bigger enemies (like reaping mauler's one) at str chks instead of static bonus. Let him add a stat in addiction to str at tripping checks (like int, you already need it for C. Expertise) Add something like "if you trip, tripped enemy can take only 1 move or standard action next round" so he can't get up with full-round-no-AOO-action or full attack when prone Martial arts judo\army suggestions are a nice. You could add something like trip+bull rush for the tripping trow, as standard action. "tripping cleave" : you down a foe, free trip attempt vs another you treathen. While using C.Expertise at least -4, add int bonus to dodge Free 5ft step after a successful trip. During a charge, Trip AOO to every enemy you treathen during your movement. If enemy tripped, free Intimidate check to scare him If hit during c.Expertise, 1\round free AOO disarm I could go on forever so i stop here :p It was ruled in the D&D Official FAQs IIRC: you can trip a flying enemy, stalling him, unless he's fliyng with perfect manuvrability. [/QUOTE]
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