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[PrC] Warforged Technician
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<blockquote data-quote="resistor" data-source="post: 1884490" data-attributes="member: 9142"><p>I made this PrC, because one of my PCs is really interested in working with House Cannith and the creation forges. I imagine them as being Cannith workers who maintain and repair the Warforged, and might even have been sent into the field during the Last War to help with Warforged maintenance.</p><p></p><p>I'm looking for any mechanical feedback. Does this sound balanced to you?</p><p></p><p><span style="font-family: 'Courier New'">Requirements:</span></p><p><span style="font-family: 'Courier New'">8 ranks in an applicable Craft skill (see ECS pp. 46)</span></p><p><span style="font-family: 'Courier New'">Training under a House Cannith technician</span></p><p><span style="font-family: 'Courier New'">Must use a Warforged repair kit to gain class abilities</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">BAB Fort Ref Will Special</span></p><p><span style="font-family: 'Courier New'">+0 +0 +0 +2 Swift Repair, Technical Training</span></p><p><span style="font-family: 'Courier New'">+1 +0 +0 +3 Major Repairs, Repair Light Damage</span></p><p><span style="font-family: 'Courier New'">+2 +1 +1 +3 Resuscitation</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Swift Repair (Ex) - For every level a character has in Warforged Technician, the time it takes for her to repair a Warforged with the Craft skill (pp. 46 in ECS) is reduced by 2 hours.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Technical Training (Ex) - The Warforged Technician is specially trained in Warforged-repair, and receives an insight bonus to applicable Craft checks equal to her Warforged Technician level.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Repair Light Damage (Sp) - The Warforged Technician can use Repair Light Damage as a spell-like ability once per day per level of Warforged Technician. Her effective caster level is her Warforged Technician level.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Major Repairs (Ex) - A Warforged Technician can perform major repairs on a Warforged, such as reattaching a severed limb or replacing damaged parts. Reattaching a limb requires a full day of work (unaffected by Swift Repair) and a DC 25 Craft check. Other major repairs should be adjucated by the DM.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Resuscitation (Su) - A Warforged Technician can, with significant effort, resuscitate a Warforged who has been reduced to -10 hitpoints so long as its body is intact. The process requires two days for each level of the Warforged, and requires 500gp per level of the Warforged in materials. The Technician must spend this time doing nothing but making the repairs. Each day, she makes a DC 25 + level of the Warforged Craft check. If she does not succeed one of these checks by the end of the last day of repairs, the repairs fail and the gold cost is lost. The same Technician may not try to resuscitate the Warforged again, but another Technician can with cumulative +2 to the DC for every Technician that has failed before. When resuscitated, the Warforged is returned to full hitpoints and functionality.</span></p></blockquote><p></p>
[QUOTE="resistor, post: 1884490, member: 9142"] I made this PrC, because one of my PCs is really interested in working with House Cannith and the creation forges. I imagine them as being Cannith workers who maintain and repair the Warforged, and might even have been sent into the field during the Last War to help with Warforged maintenance. I'm looking for any mechanical feedback. Does this sound balanced to you? [FONT=Courier New]Requirements: 8 ranks in an applicable Craft skill (see ECS pp. 46) Training under a House Cannith technician Must use a Warforged repair kit to gain class abilities BAB Fort Ref Will Special +0 +0 +0 +2 Swift Repair, Technical Training +1 +0 +0 +3 Major Repairs, Repair Light Damage +2 +1 +1 +3 Resuscitation Swift Repair (Ex) - For every level a character has in Warforged Technician, the time it takes for her to repair a Warforged with the Craft skill (pp. 46 in ECS) is reduced by 2 hours. Technical Training (Ex) - The Warforged Technician is specially trained in Warforged-repair, and receives an insight bonus to applicable Craft checks equal to her Warforged Technician level. Repair Light Damage (Sp) - The Warforged Technician can use Repair Light Damage as a spell-like ability once per day per level of Warforged Technician. Her effective caster level is her Warforged Technician level. Major Repairs (Ex) - A Warforged Technician can perform major repairs on a Warforged, such as reattaching a severed limb or replacing damaged parts. Reattaching a limb requires a full day of work (unaffected by Swift Repair) and a DC 25 Craft check. Other major repairs should be adjucated by the DM. Resuscitation (Su) - A Warforged Technician can, with significant effort, resuscitate a Warforged who has been reduced to -10 hitpoints so long as its body is intact. The process requires two days for each level of the Warforged, and requires 500gp per level of the Warforged in materials. The Technician must spend this time doing nothing but making the repairs. Each day, she makes a DC 25 + level of the Warforged Craft check. If she does not succeed one of these checks by the end of the last day of repairs, the repairs fail and the gold cost is lost. The same Technician may not try to resuscitate the Warforged again, but another Technician can with cumulative +2 to the DC for every Technician that has failed before. When resuscitated, the Warforged is returned to full hitpoints and functionality.[/FONT] [/QUOTE]
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[PrC] Warforged Technician
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