Tony Vargas
Legend
It's the relevance of setting such a narrow scope I question. OK, so the game was less voluminous before 5 supplements came out, but that was a period of barely a year in which only a few thousand copies were sold.It means exactly that: "as originally published." The scope was set very clearly.
Good points. Much as I loved playing it back in the day, 1e AD&D was very complicated, and looking back at it, so much of that complexity seems entirely needless. But, considering it was an immediate successor to, 0D&D a game of a type that hadn't ever quite been designed before, puts it in context.Going by what I've read on the subject, I think he was trying to get a brand new idea down on paper. His Greyhawk and Arneson's Blackmoor used different rules. I think he was trying to distill the essence of the two rulesets into a single framework that could be used by someone to create their own campaign for an entirely new category of game.
Given the difficulty of the task, I think that getting the idea across in a hundred or so half-sized pages is quite the accomplishment. It's not perfect, but it is impressive.
I think that the concept and rules of the game could have been described more clearly than they were in the original D&D set. When you get right down to it, though, the concept and rules are actually quite simple, just difficult to explain when you're the first one to do it and there's no example to fall back on.
Doesn't make it any less complex, but puts it in context.

I can't find a definition of these terms that makes sense in context, just something about 19th century Prussians.3e adopted a "strict kreigsspeil" approach to rules that was different from the previous "free kreigsspeil" paradigm. Neither is wrong, but they are different. Using a "strict kreigsspeil"
It sounds like you're trying to say "stop reading what the rules actually say and you'll see how simple they are."
Intent can be hard to divine. When judging rather a set of rules is complex or simple, I'd rather judge the rules, themselves. Early D&D is often credited with being simple, because the books are comparatively small, pamphlets, really, some of 'em. But dealing with an incomplete system can be plenty complicated, in itself. Likewise, punting to DM judgement does not create simplicity.And I think that people tend to vastly overestimate the complexity. Much of it is nothing more than suggestions and optional rules.
...lens to view OD&D causes a distorted view of what was intended by the original author.
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