AFGNCAAP
First Post
I have a question for both DMs & players: please respond with your opinions & experiences.
What is your opinion on pre-generated PCs? Good? Bad? Ugly? Are they great to have in times of need, or are they a waste of the DM's time since none of the players will use one anyways?
How do you create your pre-gens? 4d6k3? Point-buy? Variant point or dice system?
What amount of detail do you put in them? Do you completely flesh them out? Or do you leave a bare-bones skeleton of stats to let a player flesh out (no name, physical description, or the like--maybe not even AL if class abilities aren't affected by it). Do you spend every coin of starting money for the pre gen's gear, or just spend the bare minimum & let the player spend the rest?
What kinds of pre-gens do you create? Are they run-of-the-mill D&D/fantasy archetypes (dwarf fighter, elf mage, halfling rogue, etc.)? Or are they bizarre/unique/atypical (half-orc sorcerer, gnome barbarian, spiked chain-wielding elf paladin, etc.)? Do you make up any sort of race/class combo, or do you limit it to races & classes not used by any of the players' PCs?
How do the pre-gens fare? Do they do as well (or better) than the player-created PCs? Do the players enjoy playing the pre-gens? Do players use pre-gens throughout a longterm campaign? Or do the players despise using pre-gen characters? Are they only good for short-term themed campaigns/adventures?
What has your experience, as a player or DM (or both) with pre-gen PCs? Good? Bad? Ugly?
What do you think?
What is your opinion on pre-generated PCs? Good? Bad? Ugly? Are they great to have in times of need, or are they a waste of the DM's time since none of the players will use one anyways?
How do you create your pre-gens? 4d6k3? Point-buy? Variant point or dice system?
What amount of detail do you put in them? Do you completely flesh them out? Or do you leave a bare-bones skeleton of stats to let a player flesh out (no name, physical description, or the like--maybe not even AL if class abilities aren't affected by it). Do you spend every coin of starting money for the pre gen's gear, or just spend the bare minimum & let the player spend the rest?
What kinds of pre-gens do you create? Are they run-of-the-mill D&D/fantasy archetypes (dwarf fighter, elf mage, halfling rogue, etc.)? Or are they bizarre/unique/atypical (half-orc sorcerer, gnome barbarian, spiked chain-wielding elf paladin, etc.)? Do you make up any sort of race/class combo, or do you limit it to races & classes not used by any of the players' PCs?
How do the pre-gens fare? Do they do as well (or better) than the player-created PCs? Do the players enjoy playing the pre-gens? Do players use pre-gens throughout a longterm campaign? Or do the players despise using pre-gen characters? Are they only good for short-term themed campaigns/adventures?
What has your experience, as a player or DM (or both) with pre-gen PCs? Good? Bad? Ugly?
What do you think?