AFGNCAAP
First Post
Thanks for the replies!
I'm not sure where I stand with pre-gen PCs. I think that they're a great way to introduce new people into the game, and that they're good PCs for someone who's up to playing anything. I also think that it's a nice option for anyone who wishes to quickly join a game, or who doesn't want/isn't able to play a game regularly.
For one campaign, I assigned everyone a pre-gen PC (loosely based after the player & their PC preferences) & ran a supplementary campaign, one that ran parralel & occasionally crossed over with the main game (and their created PCs). Except for 1 player who wasn't crazy about playing pre-gens of any sort, the game went quite well.
I'm considering running occasional, sporadic games/adventures/short campaigns that affect the main game, to add to the game a bit. The pre-gens could wind up taking an artifact the PCs were questing for, unleash a menace that the PCs eventually encounter, or just wind up making things easier/harder for the PCs to accomplish.
With a few exceptions, I try to leave pre-gens relatively "blank," per se: have all the basic mechanics & whatnot provided, but leave over elements (physical description, name, AL in some cases, etc.) open for the players to fill in (or, at least, provide stand-in information there, which the player may freely change, if he/she wishes). I also prefer pre-gens to fill in/cover areas that the party is weak in &/or use races/classes that were not selected by the players. I also use point-buy (ensuring that all pre-gens have the same point values).
Keep those responses coming!
I'm not sure where I stand with pre-gen PCs. I think that they're a great way to introduce new people into the game, and that they're good PCs for someone who's up to playing anything. I also think that it's a nice option for anyone who wishes to quickly join a game, or who doesn't want/isn't able to play a game regularly.
For one campaign, I assigned everyone a pre-gen PC (loosely based after the player & their PC preferences) & ran a supplementary campaign, one that ran parralel & occasionally crossed over with the main game (and their created PCs). Except for 1 player who wasn't crazy about playing pre-gens of any sort, the game went quite well.
I'm considering running occasional, sporadic games/adventures/short campaigns that affect the main game, to add to the game a bit. The pre-gens could wind up taking an artifact the PCs were questing for, unleash a menace that the PCs eventually encounter, or just wind up making things easier/harder for the PCs to accomplish.
With a few exceptions, I try to leave pre-gens relatively "blank," per se: have all the basic mechanics & whatnot provided, but leave over elements (physical description, name, AL in some cases, etc.) open for the players to fill in (or, at least, provide stand-in information there, which the player may freely change, if he/she wishes). I also prefer pre-gens to fill in/cover areas that the party is weak in &/or use races/classes that were not selected by the players. I also use point-buy (ensuring that all pre-gens have the same point values).
Keep those responses coming!