Obryn
Hero
"I still find myself extremely disappointed over this new Player’s Option book - because of what it lacks for gamers who want to maintain their Traditional D&D 4E campaigns. For those of us – and I include myself here – who choose not to play a pure Essentials campaign, and have no interest in a “kitchen sink” campaign content philosophy, this book offers nothing but a few pages of fluff material about the Shadowfell, and very little else."No, I never implied that at all.
You're right! It's not implied so much as spelled out.

I don't much care about the weird categorization thing. Call it part of the Essentials line if you want. It's a distinction without meaning to me; if you're banning books from your game, you're banning books from your game, and that's your prerogative as a DM. However, I think worrying about which "line" a feat or power is from is bizarre, if you're otherwise running an everything-goes sort of game with powers & feats from Powers books, Dragon, etc.Using your logic, one could argue that because you can use feats and powers from HotF*, that it is not an Essentials book but is really a Traditional 4E book.
The question is - in all the Heroes books - what makes feats and most of the powers "Essentials Content"? I can see "Essentials Classes" but "Essentials Feats" is a weird concept. Why would you ban feats and powers for existing Core AEDU classes from these three books and not, say, PHB3 or Martial Power 2?
I can understand not liking the new class design, and I can understand not wanting to play one or even allow them in your game. I have much less understanding when it comes to banning otherwise-balanced and capable stuff because it's been published adjacent to those things.
-O