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These two are quite bad by modern standards. Cliché, minimal plot, and impractical to run numbers of enemies in Descent. Out of the Abyss may not be well regarded, but it does the Underdark better (more detail, more interesting, more choices for the players). They did several things first, but that doesn't make them good now.
Even at the time, D1 was a real head-scratcher. In a lightly populated Underdark, why is everyone in this big cave? What are they doing here? Are they fighting? Is this supposed to be some sort of city? Why is that lich just randomly hanging out? Even when it was new, I had a hard time figuring out what to do with it.

The rest of the D series makes more sense, at least on the surface, and has hooks for what to do -- you want to slip through this big religious shrine of the Kuo-Toa, you want to get involved in the dangerous urban politics in the Vault (although attacking Lolth's temple over what the Cult of the Elder Elemental God is responsible for feels like Gygax lost track of the plot along the way).
 



Even at the time, D1 was a real head-scratcher. In a lightly populated Underdark, why is everyone in this big cave? What are they doing here
The rest of the underdark is a long straight tunnel. It’s probably too draughty.
you want to slip through
That’s the thing, slipping through is exactly how you would handle these in 5e, you could complete it in a few minutes.
 





Why is that lich just randomly hanging out?
Taking a nap? relaxing with a good book? using his crystal ball to spy on his ex?

For a real answer i think if you have been a Lich long enough at some point you just drift in to hibernation of introspection until your ambitions rekindled. A couple decades of haze and stillness every 500 year or so.
 

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