Stormonu
NeoGrognard
I had to do a rewrite of Tamoachan for 3E because my players were above the recommended level and I really wanted to run them through it. I ended up doing a fair amount of Mezoamerican research because of it and it gave me a much greater appreciation of the overall adventure. I think some of things I was able to explain to the PCs (one of them had a high History score and rolled very well) rubbed off pretty well and Tloques-popolocas became a campaign villain who showed up several times afterwards.Within the past 5 years, having run both Tamoachan and White Plume due to nostalgia feelings about them (none of which my players shared) I found them both to be tricksy adventures with little internal consistency. At least Tamoachan I tied into my campaign by loosely connecting it to Chauntea, and planting the pyramid in the middle of the Evermoors. And then I made the flavor be all about Chauntea having beef with Lolth and visa versa.
White Plume was harder to logical-ize, and in fact after finishing it, I ran out of... steam and that campaign ended within 4-5 sessions.
And because I'm a nut this way, now I'm going to be running the Tamoachan group through Tsojcanth. I found the Infinite Staircase version to be WAAAAY better than the og, which I also own.
All of which to say, re-doing Giants again as a single chapter in an overall lvl 3-15 Against Lolth campaign would be great, if done well. There are some echoes though with STK and Out of the Abyss and even Descent into Avernus.
In 5E, for White Plume things took an interesting turn when I ran it, and I had to end up making and running a mini-adventure in Keraptis's Dungeon. I had a lot of fun with that (the PC initially less so, but quickly leaned into it) and is another reason I love that adventure so.
I do think, in the right hands, if each of those adventures was given an OAR-style treatment, they would be very well-received.

