D&D 5E (2024) Predict WotC's 2026 D&D releases

But why that one? It’s only a classic because it did the funhouse dungeon first. Lots of others have done it far better since. Outside of history and nostalgia, both of which require the original to remain pretty much as it was, it has nothing else to offer the modern gamer.
WPM is highly regarded by a lot of people, including the panel of designers who rated the top-30 D&D adventures of all time in Dungeon magazine in 2004. They rated it #9; Mike Mearls called it, "crazy, over the top, pure fun," which was the core of its appeal. I was glad to see it included in TftYP. I haven't run the 5e version, but I enjoyed it a lot back in the day. You might need to leave logic at the door when running it, and it won't fit in every campaign, but to say it has "nothing else to offer the modern gamer" limits what D&D can be, IMO.
 

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Wasn't that a fan poll, with designer comments? The fact that there was only one non-TSR/WotC adventure on the list (Dark Tower) feels a little Peoples Choice Awards to me.
The list was put together by 16 designers, including people like Keith Baker, Ed Greenwood, Mike Mearls, and Chris Perkins. Totally agree about the pro-TSR/WotC bias (which the article acknowledges in the intro), and of course many great adventures have been published since then, but I was just pushing back against the idea that WPM is a classic only when viewed through rose-colored glasses. I bet if such a list were created today that adventure would still be on it, albeit closer to the bottom of the 30.
 

Another point in favour of WPM, particularly for its time, was the wilderness map around the mountain, which encouraged the DM to flesh out adventures including bog mummies, gags and undead dragons.
Of course it wasn’t perfect but I still think it’s a classic.
 


No idea. Never liked it myself, but I am aware that some folks remember it fondly. No skin in this game, me.
That’s nostalgia. I have nostalgia for it too, but the point is it doesn’t have anything to offer any of the vast majority of current players who started with 5e, and therefore have no memories, fond or otherwise. And if you make substantial changes, it loses what nostalgia value it did have.
 

That’s nostalgia. I have nostalgia for it too, but the point is it doesn’t have anything to offer any of the vast majority of current players who started with 5e, and therefore have no memories, fond or otherwise. And if you make substantial changes, it loses what nostalgia value it did have.
Like I said - I'm not a fan of the original.

I tried to run it once twenty years ago or something, and I felt that it was everything that I don't like about dungeons.

And yet, I'd be happy to see a new version, in particular if someone who worked on it was able to show what they feel is good about it, while fixing some of its flaws. Obviously, there is likely to be bits and pieces where there's nothing to be done - the parts where there's irreconcilable differences between what I want out of an adventure, and what it offers, but I suspect that it's not impossible to find a best fit line, where it would be good at what it does, and I'd be able to appreciate it for that, even if it's not ultimately my cup of tea.

But even new players who may have only heard of it in passing (if at all) are interested in that sort of thing. People enjoy seeing things with "history" make a comeback, even if (sometimes especially if) they're only vaguely aware of that history. It's just how it goes.

We also enjoy new things. I certainly wouldn't want them to do only remakes. But a remake here and there is fine, in particular for things that have made "Top XX" lists - and whether you or I liked it, it's done that.
 

And yet, I'd be happy to see a new version
Because you didn't like it, and therefore have no emotional attachment to the original version - and it was already 27 years old when you tried running it 20 years ago. It was already starting to show it's age when I first ran it 40 years ago.
in particular if someone who worked on it
It was written by one person - Lawrence Schtick (who was very young at the time). Most recently, he was a principal narrative designer on Baldur's Gate 3. That was in the days before adventures where written by committee. There are interviews with him online.
 

Because you didn't like it, and therefore have no emotional attachment to the original version - and it was already 27 years old when you tried running it 20 years ago. It was already starting to show it's age when I first ran it 40 years ago.
Shrug. Could have been longer ago. Not sure it matters.

It was written by one person - Lawrence Schtick (who was very young at the time). Most recently, he was a principal narrative designer on Baldur's Gate 3. That was in the days before adventures where written by committee. There are interviews with him online.
I was talking about "someone who worked on" a hypothetical reworking. Which, let's be honest, isn't likely to happen, and it was only ever used in this thread as an example of a possible adventure that has yet to be updated, but theoretically could be done down the road. I think you're reading too much into it.

But I think I can speak for everyone here when I say: We get it. You don't like it and don't think it's worth revisiting. That's fine.
 


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