I think the issue is that you are equating your opinion of 5.24 (that you have little interest) into a general status (WotC is in spaghetti mode while developing a D&D you'd prefer) and that doesn't jive with what others are seeing. It's fine to not like 5.24 or 5e altogether, but that's not proof WotC has already abandoned it like your post implied. You've given up on 5.24, WotC hasn't.
That's what people are reacting to.
I did not equate the two things. I stated my prediction. For the sake of transparency and honesty, I also have stated that 5.24 turned out to be something that was not what I had hoped. I stated two things, but I did not equate the two things. Perhaps that was not clear and was assumed to mean I was stating a cause-effect relationship between them due to the limitations of text-based communication.
This is off topic, but to elaborate:
I was and am happy with a lot of early 5th Edition. 5.24 "fixed" parts of it that were not broken. In particular, I thought that how 5th Edition backgrounds worked in 2014 were great and included narrative elements that were fun. While that concept could have been refined and made better, 5.24 did not do that. Instead, 5.24 reworked how backgrounds work and removed those narrative elements. Supposedly, some of the changes to the game, backgrounds, and where ability score boosts come from were made for the benefit of people from demographics that include me. Speaking only for myself, those changes did nothing to make me feel more connected with D&D.
In contrast, the parts of 5th Edition that I did feel needed to be changed were either not changed or not changed enough. Yes, feats were improved, but there are still too few decision points for that to matter. Printing better feats does little to improve selecting them if the structure of 5th Edition is still one that gives very view opportunities to select them. Adding weapon abilities is an attempt to address making combat more interesting, but the core structure of the game still maintains aspects such as over-bloated hitpoints as fundamental building blocks and central tenants to how the game works.
In short, 5.24 too often makes changes that were not needed for little-to-no gain while simultaneously not making changes where they should have been made to serve some idea of backwards compatibility that has mixed results. I would be okay with losing elements that I liked if they were replaced by other things that enhanced my enjoyment of the game, but, even then, the outcome would just still be playing 5th Edition, which I can already do without needing to buy it a second time.
I do not feel that I gave up on D&D. I would not even claim that 5.24 is a bad game. It is simply is not one that evolved D&D in a direction I feel compelled to pay for.