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Predictions for the 2024 DMG?
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<blockquote data-quote="DavyGreenwind" data-source="post: 9457010" data-attributes="member: 7035905"><p>I saw somewhere that Chapter 8 was actually Bastions. I will try to find it.</p><p></p><p>Edit: Found it! <a href="https://dungeonsanddragonsfan.com/new-dungeon-masters-guide/" target="_blank">The 2024 Dungeon Master's Guide (First Look) | D&D News</a></p><p></p><ul> <li data-xf-list-type="ul"><strong>Chapter 1: The Basics:</strong> This section will cover important information for new DMs. This will include discussions of what makes a good DM as well as looking at fundamentals that weren’t covered in the current DMG. For example, why and how to use a <a href="https://dungeonsanddragonsfan.com/best-dm-screens/" target="_blank">DM screen</a>.</li> <li data-xf-list-type="ul"><strong>Chapter 2: Play Walkthrough: </strong>This new chapter will walk DMs through common issues that occur in play, including challenges related to scheduling, player conflict, as well as how to better improvise adventures and encounters.</li> <li data-xf-list-type="ul"><strong>Chapter 3: Rules Compendium: </strong>This section will will include an alphabetized rules compendium and also cover additional rules that are not included in the 5e <em>Player’s Handbook</em> (which notably is also being updated as part of the One D&D program).</li> <li data-xf-list-type="ul"><strong>Chapter 4: Adventure Building:</strong> This section will offer advice for how DMs can create their own adventures (either as <a href="https://dungeonsanddragonsfan.com/best-dnd-one-shots-5e/" target="_blank">one shots</a> or as part of an ongoing campaign). The book will also include five short adventures as examples and step-by-step guidance, as well as breaking out the various adventure types and elements.</li> <li data-xf-list-type="ul"><strong>Chapter 5: Campaign building:</strong> This chapter will include advice on how to build out <a href="https://dungeonsanddragonsfan.com/best-dnd-5e-campaigns/" target="_blank">amazing DnD 5e campaigns</a>, using an existing campaign as an example (which DMs can use or repurpose for their own grounds.). The section will also include advice on world building, plotting and campaign resolution using the popular <a href="https://dungeonsanddragonsfan.com/greyhawk-novels-readers-guide/" target="_blank">world of Greyhawk</a> as an example.</li> <li data-xf-list-type="ul"><strong>Chapter 6: Cosmology:</strong> This section will break out more details on the D&D multiverse, including the various planes of existence and the powerful gods and entities that inhabit the known realms.</li> <li data-xf-list-type="ul"><strong>Chapter 7: Magic Items: </strong>This chapter will include details 300 magic items, 18 of which are brand new. This includes legendary and rare artifacts as well as <a href="https://dungeonsanddragonsfan.com/best-uncommon-magic-items-dnd-5e/" target="_blank">uncommon magic items</a>, such as those that were featured in <a href="https://www.dndbeyond.com/marketplace/sourcebooks/xanathars-guide-to-everything" target="_blank"><em>Xanathar’s Guide to Everything</em></a>. The section will also include updated rules of crafting.</li> <li data-xf-list-type="ul"><strong>Chapter 8: Bastions:</strong> This section will cover the new <a href="https://dungeonsanddragonsfan.com/dnd-bastion-system/" target="_blank">Bastions</a> game mechanic, which allows players to build and manage their own head quarters, using a system of rules that govern “Bastion Turns” that can be completed in and out of adventures.</li> <li data-xf-list-type="ul"><strong>Appendices:</strong> This final section of the book will include 15 new maps, including a double-sided poster map depicting Eastern Oerik from the Greyhawk setting and the city of Greyhawk. In addition, it will also feature a glossary of common D&D terms, as well as and a rules index. These chapters will also feature more information on the lore of D&D including, powerful entities such as <a href="https://dungeonsanddragonsfan.com/dnd-vecna-adventure-2024/" target="_blank">Vecna</a> and classic adventures like the <a href="https://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil" target="_blank"><em>Temple of Elemental Evil</em></a>, both of which are examples of game history that are often referenced, but which new players may not be familiar with.</li> </ul></blockquote><p></p>
[QUOTE="DavyGreenwind, post: 9457010, member: 7035905"] I saw somewhere that Chapter 8 was actually Bastions. I will try to find it. Edit: Found it! [URL="https://dungeonsanddragonsfan.com/new-dungeon-masters-guide/"]The 2024 Dungeon Master's Guide (First Look) | D&D News[/URL] [LIST] [*][B]Chapter 1: The Basics:[/B] This section will cover important information for new DMs. This will include discussions of what makes a good DM as well as looking at fundamentals that weren’t covered in the current DMG. For example, why and how to use a [URL='https://dungeonsanddragonsfan.com/best-dm-screens/']DM screen[/URL]. [*][B]Chapter 2: Play Walkthrough: [/B]This new chapter will walk DMs through common issues that occur in play, including challenges related to scheduling, player conflict, as well as how to better improvise adventures and encounters. [*][B]Chapter 3: Rules Compendium: [/B]This section will will include an alphabetized rules compendium and also cover additional rules that are not included in the 5e [I]Player’s Handbook[/I] (which notably is also being updated as part of the One D&D program). [*][B]Chapter 4: Adventure Building:[/B] This section will offer advice for how DMs can create their own adventures (either as [URL='https://dungeonsanddragonsfan.com/best-dnd-one-shots-5e/']one shots[/URL] or as part of an ongoing campaign). The book will also include five short adventures as examples and step-by-step guidance, as well as breaking out the various adventure types and elements. [*][B]Chapter 5: Campaign building:[/B] This chapter will include advice on how to build out [URL='https://dungeonsanddragonsfan.com/best-dnd-5e-campaigns/']amazing DnD 5e campaigns[/URL], using an existing campaign as an example (which DMs can use or repurpose for their own grounds.). The section will also include advice on world building, plotting and campaign resolution using the popular [URL='https://dungeonsanddragonsfan.com/greyhawk-novels-readers-guide/']world of Greyhawk[/URL] as an example. [*][B]Chapter 6: Cosmology:[/B] This section will break out more details on the D&D multiverse, including the various planes of existence and the powerful gods and entities that inhabit the known realms. [*][B]Chapter 7: Magic Items: [/B]This chapter will include details 300 magic items, 18 of which are brand new. This includes legendary and rare artifacts as well as [URL='https://dungeonsanddragonsfan.com/best-uncommon-magic-items-dnd-5e/']uncommon magic items[/URL], such as those that were featured in [URL='https://www.dndbeyond.com/marketplace/sourcebooks/xanathars-guide-to-everything'][I]Xanathar’s Guide to Everything[/I][/URL]. The section will also include updated rules of crafting. [*][B]Chapter 8: Bastions:[/B] This section will cover the new [URL='https://dungeonsanddragonsfan.com/dnd-bastion-system/']Bastions[/URL] game mechanic, which allows players to build and manage their own head quarters, using a system of rules that govern “Bastion Turns” that can be completed in and out of adventures. [*][B]Appendices:[/B] This final section of the book will include 15 new maps, including a double-sided poster map depicting Eastern Oerik from the Greyhawk setting and the city of Greyhawk. In addition, it will also feature a glossary of common D&D terms, as well as and a rules index. These chapters will also feature more information on the lore of D&D including, powerful entities such as [URL='https://dungeonsanddragonsfan.com/dnd-vecna-adventure-2024/']Vecna[/URL] and classic adventures like the [URL='https://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil'][I]Temple of Elemental Evil[/I][/URL], both of which are examples of game history that are often referenced, but which new players may not be familiar with. [/LIST] [/QUOTE]
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