Kobold Avenger
Legend
We've got statements that there'd be better advice about DMing, a basic overview on Oerth with Greyhawk as a example campaign setting, that Bastions will be there and of course a lot of magic items, but no previews yet.
So how about making your guesses about what'll be in the new revised DMG?
My predictions:
-Bastion facilities now give the same BP, as what they generate is based on character level.
-Greyhawk has a continuity reset that ignores most of 2e changes along with retcons to be more 5e'ish (discussed in other threads)
-The planes will be detailed as before
-There'll be some sample pantheons since there's little mention of what Gods a Cleric might follow be
-There'll be no Eladrin and Aasimar as a species, because they've been covered elsewhere like the PHB
-There'll be no Renaissance firearms since they're already in the PHB
-Advice about absent players and temporary PCs for guests, because I don't think the last one has been covered
-Some return of 3e's modularity for magic weapons, but nothing like making a +3 Keen Defending Shocking Flaming Burst Halberd.
-Magical Gloves as the magic weapon of choice for Unarmed Strike users
-Ring of Shooting Stars will be more simplified in that Ball Lightning will be the only unique effect it has, Shooting Stars effect will be replaced with access to the Starry Wisp cantrip
So how about making your guesses about what'll be in the new revised DMG?
My predictions:
-Bastion facilities now give the same BP, as what they generate is based on character level.
-Greyhawk has a continuity reset that ignores most of 2e changes along with retcons to be more 5e'ish (discussed in other threads)
-The planes will be detailed as before
-There'll be some sample pantheons since there's little mention of what Gods a Cleric might follow be
-There'll be no Eladrin and Aasimar as a species, because they've been covered elsewhere like the PHB
-There'll be no Renaissance firearms since they're already in the PHB
-Advice about absent players and temporary PCs for guests, because I don't think the last one has been covered
-Some return of 3e's modularity for magic weapons, but nothing like making a +3 Keen Defending Shocking Flaming Burst Halberd.
-Magical Gloves as the magic weapon of choice for Unarmed Strike users
-Ring of Shooting Stars will be more simplified in that Ball Lightning will be the only unique effect it has, Shooting Stars effect will be replaced with access to the Starry Wisp cantrip