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<blockquote data-quote="Tony Vargas" data-source="post: 7247121" data-attributes="member: 996"><p>There's a lot of factors that come into it, but I always prefer the starting point be a concept. Then there's the question, does the concept fit the campaign? If not, find out more about the campaign/setting until it sparks a better concept. Then there's the question if the system can handle the concept, often, in D&D, it can't, so it's back to the beginning. Then there's the question of "what the party needs." In early D&D, that could be a pain, because the party would always need a Cleric or a Thief, because they were so niche-protected, and the former was a less than desirable concept as presented back in the day and the latter so lackluster, but in every edition there's some set of contributions that need to be covered, if the concept can't cover what's left open...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7247121, member: 996"] There's a lot of factors that come into it, but I always prefer the starting point be a concept. Then there's the question, does the concept fit the campaign? If not, find out more about the campaign/setting until it sparks a better concept. Then there's the question if the system can handle the concept, often, in D&D, it can't, so it's back to the beginning. Then there's the question of "what the party needs." In early D&D, that could be a pain, because the party would always need a Cleric or a Thief, because they were so niche-protected, and the former was a less than desirable concept as presented back in the day and the latter so lackluster, but in every edition there's some set of contributions that need to be covered, if the concept can't cover what's left open... [/QUOTE]
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