Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Prep for a time strapped DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jurble" data-source="post: 4493638" data-attributes="member: 20062"><p>Hey guys,</p><p>so im currently studying medicine and have very little time on my hands, but im running an SWSE game and really loving it. Its my first sustained foray into DMing (GMing in SWSE i guess) and its really great, but im trying to work out hwo to get the most "bang for my buck" preparing for adventures. I usually have at least a week if not two to prep for my group, and i like playing alot of things as they come on the day. </p><p></p><p>so far i havnt had to run much combat but im wanting to change that as we enter the 5th session, i think its time to really start spicing it up. I feel fairly confident with the ruleset now, and im an avid fan so in terms of the universe im very "fluent". </p><p></p><p>So im wondering what is the best way to be preparing for my sessions. Im trying not to control the game too muhc, but rather encourage the players to find their own ways towards the goals which will move the game forward, and assist them in doing so. Ive given each player a contact list of NPCs their characters know from before the campaign to assist with this, so when they get stuck they can see "lets go see this info broker i know" or "I know a slicer who can help us out".</p><p></p><p>I guess im not sure what is most important for me to have prepped. Is it plannin gout combats/encounters or possible directions the characters may go? Is it major NPCs and how they will interact with the group in the next session?</p><p></p><p>Basically looking for advice on what you guys find are the most useful ways to spend minimal prep time, in terms of making the advenutres fun and not bland, and also what are big NO NOs for leaving till the last minute (that really take away from the fun of the game).</p><p></p><p>thanks a ton guys really loving getting into the DMing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Day</p></blockquote><p></p>
[QUOTE="Jurble, post: 4493638, member: 20062"] Hey guys, so im currently studying medicine and have very little time on my hands, but im running an SWSE game and really loving it. Its my first sustained foray into DMing (GMing in SWSE i guess) and its really great, but im trying to work out hwo to get the most "bang for my buck" preparing for adventures. I usually have at least a week if not two to prep for my group, and i like playing alot of things as they come on the day. so far i havnt had to run much combat but im wanting to change that as we enter the 5th session, i think its time to really start spicing it up. I feel fairly confident with the ruleset now, and im an avid fan so in terms of the universe im very "fluent". So im wondering what is the best way to be preparing for my sessions. Im trying not to control the game too muhc, but rather encourage the players to find their own ways towards the goals which will move the game forward, and assist them in doing so. Ive given each player a contact list of NPCs their characters know from before the campaign to assist with this, so when they get stuck they can see "lets go see this info broker i know" or "I know a slicer who can help us out". I guess im not sure what is most important for me to have prepped. Is it plannin gout combats/encounters or possible directions the characters may go? Is it major NPCs and how they will interact with the group in the next session? Basically looking for advice on what you guys find are the most useful ways to spend minimal prep time, in terms of making the advenutres fun and not bland, and also what are big NO NOs for leaving till the last minute (that really take away from the fun of the game). thanks a ton guys really loving getting into the DMing :) Day [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Prep for a time strapped DM
Top