Rhenny
Adventurer
So - has anyone taken either the Necromancer scenario at Lance Rock or the Tomb of Moving Stones and integrated them with 3rd level characters? I have a batch of new characters coming from Phandalin, unrelated to any PCs that played through LMoP, and I guess we could start with all the clues leading to the missing delegation in Red Larch, or I might use the aforementioned scenarios because I actually like both of them.
Are there any advantages or disadvantages to me doing this, or am I just delaying what is already going to be a very long slog against the cultists eventually?
For what it's worth, i don't see myself running this thing all the way through to 15th level. At our rate of play that's going to take over a year to get there.
If they are starting at 3rd level, I'd probably just skip those events. If you want to break up the monotony of the cultist hunt, you could even modify those two parts using higher level threats and use them as side-treks later into the campaign. The sink hole opening in the town is an event that could happen any time, and if children are missing, I'm sure PCs would want to go down and help out. For the Necromancer's cave, add some ghouls, or even wights and make the necromancer more advanced, and then you have another side trek from later in the campaign.