EricNoah
Adventurer
When I'm prepping NPCs for a game, it is pointless for me to...
... give anyone the Dodge feat. I'll never remember to use it.
... give anyone a weapon with a threat range greater than 20. I'll never remember to use it.
...give anyone the Leadership feat. NPC villains just have lackeys, no questions asked.
...give NPCs skills like Intimidate or Diplomacy. They don't work on PCs, so I put those points into things that do work -- Hide, Spot, etc.
At least nowadays I do find myself remembering other hard-to-recall qualities (Spell Resistance, various Energy resistance features) -- it took many, many sessions of me going "Darn it, I forgot those creatures are completely immune to acid!" to get in the habit of checking.
... give anyone the Dodge feat. I'll never remember to use it.
... give anyone a weapon with a threat range greater than 20. I'll never remember to use it.
...give anyone the Leadership feat. NPC villains just have lackeys, no questions asked.
...give NPCs skills like Intimidate or Diplomacy. They don't work on PCs, so I put those points into things that do work -- Hide, Spot, etc.
At least nowadays I do find myself remembering other hard-to-recall qualities (Spell Resistance, various Energy resistance features) -- it took many, many sessions of me going "Darn it, I forgot those creatures are completely immune to acid!" to get in the habit of checking.