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Prequel adventure advice for AP 5e?
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<blockquote data-quote="Rahu" data-source="post: 8008584" data-attributes="member: 7024978"><p>Hi!</p><p></p><p>We have just finished our longish 10 year long Werewolf (WoD) campaign and we choose our next adventure to be The Famous Zeitgeist AP.</p><p>But since we don't have firm grasp on 5e rules i thought that prequel would be good thing to do. So people will be more aware of classes and rules and have some ideas what kind of characters they would like to play.</p><p></p><p>One possible adventure would be the Sunless Citadel module. That sunken fortress could be something that belonged to the ancients (orcs). I thought it would be nice to see some murals of dragons swearing loyalty to orc seers. That ravine could be below the standing stones of the Old Faith. Maybe its an ancient place of power where ancients experimented with the world binding (Axis seal). And the Gulthias tree is an experiment gone wrong. Later on the world binding petrified trees will be based on the discoveries based here. Maybe that fortress was once bound to some worlds? As for timeline i thought maybe 50 years before the AP start? So that the firearm and the character themes would be available. As for placement, it could be in remote corner of Risur or Ber.</p><p></p><p>Im seeking ideas how to further integrate Sunless Citadel.</p><p></p><p>Or alternatively you could suggest any other short adventures that would fit with my purpose. Character creation will be important for them to understand. I assume that my players would like to make new characters for the AP. Adventure has to have some subtle hints about the campaign and flavor.</p></blockquote><p></p>
[QUOTE="Rahu, post: 8008584, member: 7024978"] Hi! We have just finished our longish 10 year long Werewolf (WoD) campaign and we choose our next adventure to be The Famous Zeitgeist AP. But since we don't have firm grasp on 5e rules i thought that prequel would be good thing to do. So people will be more aware of classes and rules and have some ideas what kind of characters they would like to play. One possible adventure would be the Sunless Citadel module. That sunken fortress could be something that belonged to the ancients (orcs). I thought it would be nice to see some murals of dragons swearing loyalty to orc seers. That ravine could be below the standing stones of the Old Faith. Maybe its an ancient place of power where ancients experimented with the world binding (Axis seal). And the Gulthias tree is an experiment gone wrong. Later on the world binding petrified trees will be based on the discoveries based here. Maybe that fortress was once bound to some worlds? As for timeline i thought maybe 50 years before the AP start? So that the firearm and the character themes would be available. As for placement, it could be in remote corner of Risur or Ber. Im seeking ideas how to further integrate Sunless Citadel. Or alternatively you could suggest any other short adventures that would fit with my purpose. Character creation will be important for them to understand. I assume that my players would like to make new characters for the AP. Adventure has to have some subtle hints about the campaign and flavor. [/QUOTE]
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Prequel adventure advice for AP 5e?
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