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Prerequisites for Multiclassing
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<blockquote data-quote="Li Shenron" data-source="post: 2426257" data-attributes="member: 1465"><p>I second that it's a cool idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Of all suggestions so far I think your original one is still the very best. All those skills or feats are eventually something that those classes have more than 95% of the times (with the only exception of Alchemy). A Rogue with less than two of those skills is a very unlikely Rogue for instance.</p><p></p><p>Alchemy was very nice, because it gives the idea that every Wizard starts from a practice which isn't magical but it's a quasi-magic sort of thing. However in 3.5 it doesn't work because IIRC you can take Alchemy only if you already are a spellcaster (or maybe you can take it anyway, but you cannot use it?). Also, if Alchemy was a near-mandatory introduction to wizardry, then almost all single-class wizards would have ranks as well, but IMXP it's only a few. I second the idea of changing it with Knowledge (Arcana).</p><p></p><p>I think your system makes very sense. A single-class wizard normally start at 1st level at a young adult age; whatever the age anyway, it is assumed it's taken years to get that 1st level (that's why 1st level characters have x4 skill points). Therefore a skill requirement is IMHO what makes more sense here.</p><p></p><p>I don't like instead the need of making the requirements "useful". I think it's fine that there is a cost in multiclassing, since OTOH you are dropping all the issues with xp penalties. Yours is a variant which still have a cost, and I think it's very good: those who will <em>not</em> eventually pay anything for the requirements are classes very similar to each other. There are a few oddities of course (starting Paladin and becoming Fighter is free, but not the opposite), but I wouldn't care at all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2426257, member: 1465"] I second that it's a cool idea :) Of all suggestions so far I think your original one is still the very best. All those skills or feats are eventually something that those classes have more than 95% of the times (with the only exception of Alchemy). A Rogue with less than two of those skills is a very unlikely Rogue for instance. Alchemy was very nice, because it gives the idea that every Wizard starts from a practice which isn't magical but it's a quasi-magic sort of thing. However in 3.5 it doesn't work because IIRC you can take Alchemy only if you already are a spellcaster (or maybe you can take it anyway, but you cannot use it?). Also, if Alchemy was a near-mandatory introduction to wizardry, then almost all single-class wizards would have ranks as well, but IMXP it's only a few. I second the idea of changing it with Knowledge (Arcana). I think your system makes very sense. A single-class wizard normally start at 1st level at a young adult age; whatever the age anyway, it is assumed it's taken years to get that 1st level (that's why 1st level characters have x4 skill points). Therefore a skill requirement is IMHO what makes more sense here. I don't like instead the need of making the requirements "useful". I think it's fine that there is a cost in multiclassing, since OTOH you are dropping all the issues with xp penalties. Yours is a variant which still have a cost, and I think it's very good: those who will [I]not[/I] eventually pay anything for the requirements are classes very similar to each other. There are a few oddities of course (starting Paladin and becoming Fighter is free, but not the opposite), but I wouldn't care at all :) [/QUOTE]
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