I am considering in my next D&D campaign to have prerequisites for multiclassing to core classes, and I was just wondering what people thought. The intent isn't to nerf multiclassing (I would also probably get ride of MC penalties altogether), but to 'enforce concept'.
Barbarian: BAB +1 and 2 ranks of Survival
Bard: 2 ranks Perform and 2 ranks in any other Cha based skill (Bluff, Diplomacy, etc...)
Cleric: Knowledge: Religion 2 ranks and patrron deity.
Druid: Knowledge: Nature 2 ranks and either Survival 2 ranks or Handle Animal 2 ranks.
Fighter: BAB +1 and Martial Weapon Proficiency (feat or class ability)
Monk: Improved Unarmed Combat and 2 ranks of Climb, Jump or Tumble.
Ranger: Martial Weapon Proficiency (as fighter) and 2 ranks Survival.
Rogue: 2 skills at 2 ranks each from the following list: Appraise, Bluff, Disable Device, Hide, Move Silently, Open Locks, Search or Sleight of Hand.
Sorcerer: None. The blood does as it will.
Wizard: 2 ranks of spellcraft and 2 ranks of Craft:Alchemy.
As stated, the requirements aren't tough and not intended to hurt the player, but having the fighter who never snuck up on a foe in his life going Rogue for the skill points, or the wizard who hadn't swung anything more dangerous than a wand becoming a fighter bugs me a little.
Barbarian: BAB +1 and 2 ranks of Survival
Bard: 2 ranks Perform and 2 ranks in any other Cha based skill (Bluff, Diplomacy, etc...)
Cleric: Knowledge: Religion 2 ranks and patrron deity.
Druid: Knowledge: Nature 2 ranks and either Survival 2 ranks or Handle Animal 2 ranks.
Fighter: BAB +1 and Martial Weapon Proficiency (feat or class ability)
Monk: Improved Unarmed Combat and 2 ranks of Climb, Jump or Tumble.
Ranger: Martial Weapon Proficiency (as fighter) and 2 ranks Survival.
Rogue: 2 skills at 2 ranks each from the following list: Appraise, Bluff, Disable Device, Hide, Move Silently, Open Locks, Search or Sleight of Hand.
Sorcerer: None. The blood does as it will.
Wizard: 2 ranks of spellcraft and 2 ranks of Craft:Alchemy.
As stated, the requirements aren't tough and not intended to hurt the player, but having the fighter who never snuck up on a foe in his life going Rogue for the skill points, or the wizard who hadn't swung anything more dangerous than a wand becoming a fighter bugs me a little.