Yeah, I'd have been better off moving Silvia and Esmeralda to the North on round 1, especially with the surprise round, they wouldn't have been targetted by an AoO and E. would have been able to cast a consistent White Fire each round since the Barbarians would have run to the closest ennemy.
I quickly ran the fight again using this tactic and ended it in 4 rounds, despite abysmally bad dice rolls, with the warrior at HP6 and the Trickster at HP1 -- close call as well, but the rolls were really terrible.
I guess it was supposed to be a tough fight.
With the healing, I think it's intended by the rule of the edition I have. With the food they explicitely say you can use a portion once after a successful fight. WIth the Snuff-Box, they explicitely said it can be used once after each fight. With the Sage's magical healing, the wording is: "You can use this ability at any time except during a combat". I might have thought it was an oversight if they hadn't explicitely mentionned the limitation of using a healing ability only once in similar situations. And the wording is consistently repeated through the books.
However, I found by googling that in the newer edition they changed the rules so the Sage can only use Healing once per paragraph -- the poster concluding that the series had become much, much harder. Maybe we could try using this rule? We'd have made Salvia eat a portion of food to get to HP3, then spend 2 HP, generating 8 HP so she can get back to 10, then in the next paragraph, we'd have spend 5 HP to create a pool of 10, resulting in a net 5. That would make our encounter with the assassin with
W9, T12 S10 E7 instead of being fully healed. It would have required the use of 3 healing rations.
Inventory is now... GOSH, I had forgotten that Winny switched to wield Blutgetranker in close combat. The +1 to FP applies against all foes, only the +1d6 damage is against Giants, so one roll of 9 earlier would have hit.
Winny
Armour
Bludgetranker (+1 FP, +1d6 damage vs Giants)
Obsolete Sword of Uselessness +0
An opal medallion to be tracked by magus Balhazar
An octogonal prism of no Discernable Use
Dagger of Vislet
Golden Snuff-Box
3 empty spots
Trixie
Sword
Armour
Money pouch with 105 gp
Bow
Quiver (6 arrows)
5 healing meals
Salvia
Quarterstaff
Armour
Bow
Quiver (6 arrows)
6 healing meals
Esmeralda
Sword
Armour
8 healing meals.
I quickly ran the fight again using this tactic and ended it in 4 rounds, despite abysmally bad dice rolls, with the warrior at HP6 and the Trickster at HP1 -- close call as well, but the rolls were really terrible.
I guess it was supposed to be a tough fight.
With the healing, I think it's intended by the rule of the edition I have. With the food they explicitely say you can use a portion once after a successful fight. WIth the Snuff-Box, they explicitely said it can be used once after each fight. With the Sage's magical healing, the wording is: "You can use this ability at any time except during a combat". I might have thought it was an oversight if they hadn't explicitely mentionned the limitation of using a healing ability only once in similar situations. And the wording is consistently repeated through the books.
However, I found by googling that in the newer edition they changed the rules so the Sage can only use Healing once per paragraph -- the poster concluding that the series had become much, much harder. Maybe we could try using this rule? We'd have made Salvia eat a portion of food to get to HP3, then spend 2 HP, generating 8 HP so she can get back to 10, then in the next paragraph, we'd have spend 5 HP to create a pool of 10, resulting in a net 5. That would make our encounter with the assassin with
W9, T12 S10 E7 instead of being fully healed. It would have required the use of 3 healing rations.
Inventory is now... GOSH, I had forgotten that Winny switched to wield Blutgetranker in close combat. The +1 to FP applies against all foes, only the +1d6 damage is against Giants, so one roll of 9 earlier would have hit.
Winny
Armour
Bludgetranker (+1 FP, +1d6 damage vs Giants)
Obsolete Sword of Uselessness +0
An opal medallion to be tracked by magus Balhazar
An octogonal prism of no Discernable Use
Dagger of Vislet
Golden Snuff-Box
3 empty spots
Trixie
Sword
Armour
Money pouch with 105 gp
Bow
Quiver (6 arrows)
5 healing meals
Salvia
Quarterstaff
Armour
Bow
Quiver (6 arrows)
6 healing meals
Esmeralda
Sword
Armour
8 healing meals.
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