Let's take the Snuff-Box now.
We learn that the Dagger of Vislet is a weapon that can be thrown, works like arrows and does 1d6 damage except on a hit, it flies back to the owner's hand. If one misses, he must wait for the end of the fight to recover it. It's useful for Winny, since she's the only one without a ranged option. That means discarding a food item from her inventory.
The Golden snuff box that can be opned at the end of each won fight (not fleeing). Each player rolls a die. On 1-2, one loses one HP, on 3-6, player gains one HP. Apparently, smoking, on average, improves your health in the 80s. Actually, I'll keep the item and drop another food item (still on Winny's inventory), but I feel like the box is much less useful than having Salvia in the party.
Larisha then teleports us back to the Pits. I am looking forward to the next encounter, where I fully expect to get more free stuff.
We found ourselves into a corridor, walking on a heavy and dusty carpet, with mirrors aligned on the wall. Esmeralda is offered the opportunity to use Precog, so why not? It's not like we're spending magic points in this game!
We foresee a possible future, where we're fighting a creature that is immune to magic. We feel there is a way to avoid it, and we're drawn to the mirrors. Then, we're given the option to have Trixie examine them, or any other character. What kind of choice is that? Of course, we'll defer to her expertise, maybe she will be able to convince our image to give us stuff.
Using her superior hearing, she notices that creatures are quietly standing behind each mirror, except one, which hides a secret passage. We follow this passage until it ends, with a grille into the floor. Looking through which, we can see a bunch of Barbarians entering the room below us. They stop and consult some kind of parchment. A map, maybe? Their lack of education makes them puzzled by the instruction of the written words.
We're smarter than them. We recognize them as, probably, the barbarians employed by another Magi, using a map he probably gave them. We know their name to be, from their dialogue, Erek, Snorri, and Die-Anonymously 1 and 2. We're offered the option to litterally jump on them...
For too long did I wait for the opportunity to start a battle with the cry of DEATH FROM ABOVE!
The Barbarians have FP 8, PA 5, AR 1, HP 12 (each), Awareness 7, damage 1d6+2.
The special rules for this fight is that we get a free round of activity due to the surprise. They didn't expect us to fall in the middle of their group so we're being actually surrounded by them... Wait, who's the tactician in this team?
Well, anyway... Let's concentrate on one enemy for this bonus round. Since 1 is Trixie and she is less likely to take damage, she can afford to have 2 adjacent enemies. On the other hand, 4 is Esmeralda, and she is our glass cannon.
I think it makes sense to focus on the Barbarian South of her first. Note for later, we'll change our walking order so that 1 is Trixie, 2 is Esmeralda, 3 is Salvia, 4 is Winny after the fight. This will make us less susceptible to ambushes where an enemy might sneak upon us from behind.
Right now, let's fight.
Trixie acts first. Rereading the rules, I noticed -- it didn't matter until then -- that you can't use the shoot option if there is an enemy adjacent to you. So, as an exception, she'll attack the barbarian North of Esmeralda. She rolls an 8, and misses.
The the Barbarian do nothing, due to surprise.
Then Winnie use her newly acquired Dagger of Vislet. She rolls a 7 and hits the Southern Barbarian for 6 damage (reduced to 5 by armour). The daggers flies to her hand again.
Then Salvia is forced to attack Barbarian 3, rolls 6, and hits for 6 damage with her quarterstaff, again reduced to 5. The fight is going well, with high damage rolled.
Then Esmeralda tries to cast her memorized spell. Before, we decided we should focus on her South opponent, but the Northern opponent is already injured and 2d6+2 damage from White Fire (she wields the Flame of Anor, apparently) can't reliably one-shot a Barbarian. She decides to try and finish the wounded one on the Northern side. She rolls a 2, hits and inflicts 7 damage after armour. Barbarian North of 4 lies dead on the floor, his body still wreathed in flames.
Since there is no point delaying, Trixie uses her once-per-fight extra action to attack her own Northen opponent again. Bummer! It's a 9. We won't have halved the size of our opponents' party before they can even react...
Actually, on round 2, Trixie goes again first. That's a 7. It hits... for 4 net damage...
B1: 8 HP, B2 dead, B3 7 HP, B4 12 HP.
Then, the barbarian acts.
The northern one (I mean, tactically, they all have northern names) attacks Trixie. He rolls a modified 12, and misses. B3 attacks Salvia and hits for 8 damage. B4 attacks Esmeralda and hits for 6 damage. They are reduced to respectively 6 and 4 since we're wearing armour.
I should point out that our spellcasters are down the 4 and 6 HP respectively. Maybe they should enter full defence mode?
Winny, if using her dagger, can't hope to fell one opponent. And if she moves, the needs to spend her round doing this. But she would be able to take the heat off either of the spell casters, since monsters roll dice to determine their target each round instead of focusing on finishing the wounded first.
I decide to take the risk to have Winny attack B4. She moves behind him. Salvia goes in full defense mode, so anyone attacking her must roll 3d6 against their FP, a 90% chance of not being hit by B3. Esmeralda repeats her White Fire on B4. Drat, it's a 9.
Third round. Trixie must still attack B1, and misses.
Barbarians attack, missing Trixie (modified 11), Salvia (13) and hitting Esmeralda (4) for 5 damage. She's reduced to 1 HP.
Winny attacks B4. She rolls a 9, missing. Salvia and Esmeralda goes into full
panic defense mode.
Fourth round.
Trixie attacks "her" Barbarian and... hits! 4 net damage to B1.
The barbarian attacks.
B1 rolls 13 -- he's rolling 2d6+1 because Trixie is agile. B2 stays dead. B3 attacks Salvia, but rolls 3d6 because she's in full defense. He rolls a 9, missing
barely. B4 determine who he's attacking by rolling a dice and focusses on Esmeralda -- we did well to choose to defend -- and misses her (9 again).
Winny attacks B4 and succeeds, rolling a 7 and 6 for damage. Salvia and Esmeralda keep defending.
B1 has 4 HP, B2 is dead, B3 is 7 HP, B4 has 6 HP.
Fifth round.
Trixie attacks her Barbarian and finishes him (attack roll 4, for 5 damage, reduced to 4, but it stills kills him. She'll be available to shoot arrows and help the southern front.
Barbarian 3 attacks Silvia, rolls 3d6 and gets an 8. He hits, for 2 damage fortunately. Even if we are unlucky with attack rolls, damage rolls are in our favour. Barbarian 3 attacks Winny and hits (3) doing 5 damage on the dice, reduced to 4 (+2 for the damage bonus of the Barbarian, less 3 for the superior armour Winny is wielding).
Cast is T 12 HP, W 8 HP, S 2 HP and E 1 HP.
Winny attacks B4, hits (7) but rolls 3 net damage. Salvia and Esmeralda must still defend.
Sixth round.
Trixie shoots an arrow at B4, hits for 4 net damage. B4 is dead.
B3 is the last standing, facing Silvia. He rolls a 10, missing his target.
Winny throws her dagger at B3. She hits for 3 net damage.
Esmeralda casts White Fire at B3. She misses.
Salvia stays on the defensive.
Seventh round.
Trixie shoots an arrow. She hits... for 1 damage, negated by the barbarian's armour. Said barbarian attacks, another 10 on 3d6, missing. Esmeralda casts White Fire. Since she didn't succeed in casting her spell in the last round, she now has a +2 bonus. She manages to cast her spell this time, with a net 5, and inflicts a paltry 6 net damage, but that's enough to fell the last of the barbarians.
WOW, I didn't think it would be so close.
Immediately at the end of the fight, we will now use the über-power of Silvia, unlimited healing. Sure, with 2 HP, it's risky, but we have food so we can manage two misses.
She first spend one HP to create her cosmic healing reserve of 1d6-2. She rolls a net 4, and gets back to 5 HP. She then proceeds, one point after the other, rolling 4, 1, 5, 4, so she gets up to 7 HP. This time she manages to get back to 10 HP and heals Winny back to 9. Another series of spend gets her 28 points (for dropping back to 1), which she spends to heal herself back to 10 (9 points), finish to heal Winny to 12 (3 points) and heals Esmeralda back to complete health (8 points).
After this close encounter, our team is all fresh.
Unfortunately, there is nothing useful to loot as the parchment is soaked in blood and can't be read, the axes are nothing specials and the armour they wore is only offering 1 point, less than our own. But at least, we get 20 gold pieces to loot (and add to Trixie's impressive stash of 105 gp).
Next, we advance in the corridor we fell into, crossing the bronze door until the path splits between a white-marbled floor corridor, and a black-tiled one. 354 or 424 ? I choose to follow the white corridor (424)...
Only to enter a room where a gruesome crime has been commited. The assassins are looming over the dead body of a warrior. It looks like we've just met another team of contestants.
Special rules here: any Assassin not adjacent to a hero throws a shuiken at the Enchanter, doing 1d6-1 damage (that's 1d6-3 with armour).
Was there a better tactic in the former fight that would have given an easier victory? For this one I plan to have Trixie, acting first, move between the two rightmost assassins, so only the north assassin can attack Esmeralda.