We rush toward the Warlock-King, who dissolves reality again.
Fighting this guy is like fighting Caecillius...
We are now in the ethereal void, trapped to the strand of a giant, silvery web spider, with the King on his throne in the center. He taunts us and offer us our life in exchange for the scabbard...
At this point, it wouuld have been easier to hire a random thief to steal it rather than trying to ask for it repeatedly...
We could struggle against the web and try to reach the throne or...
Use our magic carpet to fly there? No, I was just being sillly...
Ring an iron bell?
Remembering that the strange Seer in the village had told us about him being not really evil, just delusional and trapped in a nightmare, it's not waky-time and we ring the alarm-bell...
Reality shatters once again, and we wake on the beach of the lake on which the castle once stood. There is no trace of it. There is only an old man, quite disoriented, that is being led by the hand by a wise woman. She gives us the hilt of the blood sword she had recovered for us and resume speaking to the former King.
As we walk south, our quest here finished, we notice that everything has changed, and the dread and frost have been replaced by a verdant and bountiful land. The midwinter festival this year will be one full of happiness for the citizen of Wyrd.
Am I the only one to notice that they are STILL trapped in the dreams of a crotchety hold man, except it's no longer a nightmare but a nice, happy dream?
Anyway, who cares? We get 1,000 xp each. We're also cured from the ailments we contracted in the adventure.
Winny gains 1 Awareness, damage gets up to 2d6 and she gets 6 more HP.
Trixie gains 1 PA, 6 HP and damage raise to 1d6+2
Salvia gains 1 PA, 5HP and 1 Awareness, her damage raises to 1d6+2.
Esmeralda gainst 1 Fighting Prowess, 5 HP, and her base damage goes up to 1d6+1 -- basically a blank level except for HP for her.
Fighting this guy is like fighting Caecillius...
We are now in the ethereal void, trapped to the strand of a giant, silvery web spider, with the King on his throne in the center. He taunts us and offer us our life in exchange for the scabbard...
At this point, it wouuld have been easier to hire a random thief to steal it rather than trying to ask for it repeatedly...
We could struggle against the web and try to reach the throne or...
Use our magic carpet to fly there? No, I was just being sillly...
Ring an iron bell?
Remembering that the strange Seer in the village had told us about him being not really evil, just delusional and trapped in a nightmare, it's not waky-time and we ring the alarm-bell...
Reality shatters once again, and we wake on the beach of the lake on which the castle once stood. There is no trace of it. There is only an old man, quite disoriented, that is being led by the hand by a wise woman. She gives us the hilt of the blood sword she had recovered for us and resume speaking to the former King.
As we walk south, our quest here finished, we notice that everything has changed, and the dread and frost have been replaced by a verdant and bountiful land. The midwinter festival this year will be one full of happiness for the citizen of Wyrd.
Am I the only one to notice that they are STILL trapped in the dreams of a crotchety hold man, except it's no longer a nightmare but a nice, happy dream?
Anyway, who cares? We get 1,000 xp each. We're also cured from the ailments we contracted in the adventure.
Winny gains 1 Awareness, damage gets up to 2d6 and she gets 6 more HP.
Trixie gains 1 PA, 6 HP and damage raise to 1d6+2
Salvia gains 1 PA, 5HP and 1 Awareness, her damage raises to 1d6+2.
Esmeralda gainst 1 Fighting Prowess, 5 HP, and her base damage goes up to 1d6+1 -- basically a blank level except for HP for her.