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General Tabletop Discussion
*TTRPGs General
"Prescription" and RPGing procedures
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8802789" data-attributes="member: 82106"><p>I mean, A) 4e D&D IS D&D, so it is not a 'reaction' to D&D, but more of an exercise in giving it a clearer emphasis on some aspects of the game. I mean, D&D was, and is, an encounter-based game, primarily. 5e, for example, doesn't really offer a ton of structure in the way of free-form exploration, but has a huge set of rules for encounter-based combat and a pretty fair amount relating to social encounters. </p><p></p><p>Beyond that, I agree pretty much with [USER=42582]@pemerton[/USER], all RPGs by the very nature of the beast, are pretty reliant on episodic framing. I mean, unless we're talking about some pretty alternative designs like journaling games and such. </p><p></p><p>Finally, I am not sure I understand how your original post really addressed the prescriptive/descriptive dichotomy.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8802789, member: 82106"] I mean, A) 4e D&D IS D&D, so it is not a 'reaction' to D&D, but more of an exercise in giving it a clearer emphasis on some aspects of the game. I mean, D&D was, and is, an encounter-based game, primarily. 5e, for example, doesn't really offer a ton of structure in the way of free-form exploration, but has a huge set of rules for encounter-based combat and a pretty fair amount relating to social encounters. Beyond that, I agree pretty much with [USER=42582]@pemerton[/USER], all RPGs by the very nature of the beast, are pretty reliant on episodic framing. I mean, unless we're talking about some pretty alternative designs like journaling games and such. Finally, I am not sure I understand how your original post really addressed the prescriptive/descriptive dichotomy. [/QUOTE]
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