Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"Prescription" and RPGing procedures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8804621" data-attributes="member: 85555"><p>Keep in mind I was addressing two things in that post: Umbran's distinction when it comes to the word scenes (and I was more or less agreeing with Umbran, and I will address that more in my response to Pemerton's post below; and I was addressing the issue of having a prescriptive method for handling things like scenes . By natural, I just meant intuitive and by feel, that it comes about naturally within the group. That isn't a traditional approach versus newer school. Both new school and old school have prescriptive methods for aspects of play. This is about prescriptive versus non-prescriptive. I wasn't saying, for example, that having a formal initiative system, versus no rules on initiative, is outside of nature. It is just informal and allows the process to unfold naturally among the people participating. And I wasn't saying prescriptive is bad. I was saying this is not one size fits all. Some games need to be perscriptive in certain areas, some don't. Some GM advice needs to be prescriptive, some doesn't, and if there is a book covering a range of approaches in a descriptive way, it probably ought to include descriptions of the prescriptive approaches but also talk about less prescriptive and non-prescriptive approaches. I think all that is reasonably fair, and I think it is definitely a genuine contrast to the position pemerton outlined. </p><p></p><p></p><p></p><p>I never said there was one natural culture of play. Just that there were cultures of play. And I am not downplaying cultivating a style (I wouldn't compare non-prescriptive approaches though to systems of fighting like Jiujitsu and wrestling, because those are systems you learn and apply, and a lot of what I am talking about is more like having people meet on a mat with no system in mind and figure it out among themselves not expecting that they will come away from that doing jujitsu holds. But I think we could get pretty lost in the weeds talking about fighting systems (though again, I have to observe, there does pretty consistently seem to be a divide on these topics between grapplers and strikers in how they approach RPGs: just coming from a striking background myself).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8804621, member: 85555"] Keep in mind I was addressing two things in that post: Umbran's distinction when it comes to the word scenes (and I was more or less agreeing with Umbran, and I will address that more in my response to Pemerton's post below; and I was addressing the issue of having a prescriptive method for handling things like scenes . By natural, I just meant intuitive and by feel, that it comes about naturally within the group. That isn't a traditional approach versus newer school. Both new school and old school have prescriptive methods for aspects of play. This is about prescriptive versus non-prescriptive. I wasn't saying, for example, that having a formal initiative system, versus no rules on initiative, is outside of nature. It is just informal and allows the process to unfold naturally among the people participating. And I wasn't saying prescriptive is bad. I was saying this is not one size fits all. Some games need to be perscriptive in certain areas, some don't. Some GM advice needs to be prescriptive, some doesn't, and if there is a book covering a range of approaches in a descriptive way, it probably ought to include descriptions of the prescriptive approaches but also talk about less prescriptive and non-prescriptive approaches. I think all that is reasonably fair, and I think it is definitely a genuine contrast to the position pemerton outlined. I never said there was one natural culture of play. Just that there were cultures of play. And I am not downplaying cultivating a style (I wouldn't compare non-prescriptive approaches though to systems of fighting like Jiujitsu and wrestling, because those are systems you learn and apply, and a lot of what I am talking about is more like having people meet on a mat with no system in mind and figure it out among themselves not expecting that they will come away from that doing jujitsu holds. But I think we could get pretty lost in the weeds talking about fighting systems (though again, I have to observe, there does pretty consistently seem to be a divide on these topics between grapplers and strikers in how they approach RPGs: just coming from a striking background myself). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Prescription" and RPGing procedures
Top