Klaus
First Post
In [MENTION=1]Morrus[/MENTION] ' news article on Haiku vs. Excel for the presentation of powers in D&D, I took his example of the Sleep spell and did a few variations of the 4e version. Vote for your favorite, and comment below!
A - 4E Version:
B - 4E Version, written in prose, like pre-4E books:
C - 4E Version, with mechanics first, and expanded description:
A - 4E Version:
Sleep
You exert your will against your foes, seeking to overwhelm them
with a tide of magical weariness.
Daily ✦ Arcane, Implement, Sleep
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: The target is slowed (save ends). If the target fails its
first saving throw against this power, the target becomes
unconscious (save ends).
Miss: The target is slowed (save ends).
B - 4E Version, written in prose, like pre-4E books:
Sleep
Daily ✦ Arcane, Implement, Sleep
Casting Time: Standard Action
Area: burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
You exert your will against your foes, seeking to overwhelm them
with a tide of magical weariness. All creatures in the are are slowed
until they succeed on a saving throw. Targets hit by this spell that
fail the save are rendered unconscious, as they fall asleep.
A successful saving throw against the unconsciousness awakens
a sleeping target.
C - 4E Version, with mechanics first, and expanded description:
Sleep
Daily, Standard✦ Arcane, Implement, Sleep
Area: Burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: The target is slowed (save ends). If the target fails its
first saving throw against this power, the target becomes
unconscious (save ends).
Miss: The target is slowed (save ends).
With a wave of your hand, you cause a burst of magical sand to explode in a nearby area. Creatures within the sand cloud are overcome with weariness, falling asleep if they fail to shake off the initial effect. The spell can only keep creatures asleep for so long before they wake up, and an ally can try and shake a sleeping creature awake (through use of the Grant Saving Throw action).
Even creatures that don't normally sleep, such as elves, are subject to this spell's effects.