Quickleaf
Legend
What is your ideal presentation of published campaigns/adventure paths? And for those who don't usually use published adventure paths, is there anything in the product's design that might make you interested in checking it out?
Do you like it to be presented in a series of smaller publications, a boxed set, a large hardcover, PDF, a server/website based product, or something else entirely? Or some combination?
What's most useful to you in play in terms of how the product is organized and presented? For example, do you prefer encounters take no more than 2 facing pages so you don't have to flip around? Do you like story and encounter crunch to be separated? Do you like reference to page numbers of core rules that are needed for an encounter or even entirely reprinting pertinent rules? What kind of table of contents or headings help you navigate the product easiest?
Anything you wish published adventure paths you've run in the past would have included?
And yes, I do ask as a starry eyed freelance writer wanting to do what many DMs dream of - to turn my home campaign into a published product.
Do you like it to be presented in a series of smaller publications, a boxed set, a large hardcover, PDF, a server/website based product, or something else entirely? Or some combination?
What's most useful to you in play in terms of how the product is organized and presented? For example, do you prefer encounters take no more than 2 facing pages so you don't have to flip around? Do you like story and encounter crunch to be separated? Do you like reference to page numbers of core rules that are needed for an encounter or even entirely reprinting pertinent rules? What kind of table of contents or headings help you navigate the product easiest?
Anything you wish published adventure paths you've run in the past would have included?
And yes, I do ask as a starry eyed freelance writer wanting to do what many DMs dream of - to turn my home campaign into a published product.
