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Presenting . . . THE SCOUT. No, it's not an alt.ranger. (Maybe it's his brother.)
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<blockquote data-quote="Dr. Zoom" data-source="post: 72937" data-attributes="member: 409"><p>The CCE is the Class Construction Engine. It is found <a href="http://www.community3e.com/dn/class_d20cce.pdf" target="_blank">here</a>.</p><p></p><p>Even if SW is "stinky" you can still pilfer their best ideas. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>If you want a scout type class, I suggest that you pick either rogue or ranger and change the class features a bit like the examples given in the DMG. In any event, post your changes and we can look at it.</p><p></p><p>As an example, let's take the ranger. We will can the spells and two weapon fighting. Give the player the option of dropping two or three class skills for other skills, or pick the list yourself. Either keep d10 and good Fort saves, or go d8 and good Fort/Reflex saves. Keep fighter BAB, simple and martial weapons, light and medium armor and shields. Keep track as a bonus feat at first level. Keep favored enemy but only allow the Defensive version from MotW. This boosts his Listen and Spot, Hide and Move Silently, and Wilderness Lore against these foes, as well as his AC in combat situations.</p><p></p><p>In place of the spells, give some special abilities or feats at the levels where he would get a new spell level (4, 8, 11, 14). Even if you give him feats, it is only 4. That should not infringe on the fighter too much.</p></blockquote><p></p>
[QUOTE="Dr. Zoom, post: 72937, member: 409"] The CCE is the Class Construction Engine. It is found [URL=http://www.community3e.com/dn/class_d20cce.pdf]here[/URL]. Even if SW is "stinky" you can still pilfer their best ideas. :D If you want a scout type class, I suggest that you pick either rogue or ranger and change the class features a bit like the examples given in the DMG. In any event, post your changes and we can look at it. As an example, let's take the ranger. We will can the spells and two weapon fighting. Give the player the option of dropping two or three class skills for other skills, or pick the list yourself. Either keep d10 and good Fort saves, or go d8 and good Fort/Reflex saves. Keep fighter BAB, simple and martial weapons, light and medium armor and shields. Keep track as a bonus feat at first level. Keep favored enemy but only allow the Defensive version from MotW. This boosts his Listen and Spot, Hide and Move Silently, and Wilderness Lore against these foes, as well as his AC in combat situations. In place of the spells, give some special abilities or feats at the levels where he would get a new spell level (4, 8, 11, 14). Even if you give him feats, it is only 4. That should not infringe on the fighter too much. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Presenting . . . THE SCOUT. No, it's not an alt.ranger. (Maybe it's his brother.)
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