[press] Eric Flint's 1632 Resource Guide And Role Playing Game Now Available

BPIJonathan

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In the year 1632 things couldn't get much worse in northern Germany. There was no food. Disease was rampant. For over a decade religious war had ravaged the land and the people. Catholic and Protestant armies marched and countermarched across the northern plains, laying waste the cities and slaughtering everywhere. In the year 2000 things are going OK in Grantville, West Virginia. Everybody is attending the wedding of Mike Stearn's sister (including the entire membership of the local chapter of the United Mine Workers of America, which Mike leads) and is having a good time. Then, everything changed … When the dust settles; a small group of armed miners go out to find out what's going on. Out past the edge of town Grantville's asphalt road is cut, as with a sword. On the other side, a scene out of Hell; a man nailed to a farmhouse door, his wife and daughter lying screaming in muck at the center of a ring of attentive men in steel vests. Faced with this, the people from Grantville don't have to ask who to shoot. At that moment Freedom and Justice, American style, are introduced to the middle of The Thirty Years War.

Visit the unique setting created by Eric Flint in this RPG based upon his novel, 1632. This fantastic game retails for $34.95 USD and can be ordered directly from Battlefield Press, Inc. (www.battlefieldpress.com/onlinestore.htm) or you can bug your FLGS until they get some copies.
 
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Heh, the Thirty Years War has been my default time period for RPGs for a very long time, since before A Mighty Fortress came out for 2e AD&D. (The other period I enjoy is the mid to late 1800s.)

I enjoyed books 1 and 3 of the series so far (not so thrilled with #2), and have been keeping an occassional eye on the Tavern to see what is cooking. I will certainly be going over this book when I see it, not to run it necessarily, but to yoink stuff from it, the 1632 series has been very good for that so far.

The Auld Grump
 

I tried this at a convention. It was interesting. Two thiogns would make it more attractive to me to buy: 1) d20 rules; & 2) adventures.
 

scourger said:
I tried this at a convention. It was interesting. Two thiogns would make it more attractive to me to buy: 1) d20 rules; & 2) adventures.

D20 is not flexible enough to do this game justice (I looked into that first), so hence the use of the Action! System (GRG has a conversion guideline for Action! System to d20 which can be reversed easily). Also there is an adventure in the back of the book, with several more currently being worked upon for general release over the next couple of years (some of which are written by some of the primary authors in the series).
 

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