So i've decided to post this thing here without saying what it's really about. I'm trying to create a prestige class to go with a setting i'm working on. the world is basic schlock fantasy with the spirit of evil running amock playing with peoples lives. The agent of Sentinel works in the shadows to keep evil from t aking over. They dubbed the being Shadow, because i can't think of a better name right now.
I've never really written a prestige class before. Is there anything broken or stupid about this guy? Just thought I would ask! Thanks in advance! I know overwhleming melee is over the top. b ut the world is over the top when confrontations happen. overwhelming odds and all that.
anyway. here we go. ('
')
What is Shadow?
I entered its lair, the nameless immortal force we called shadow that Jander had spoken of. I could feel its thoughts trying to become my own. An evil feeling trying to invade my being, kept at bay by years of intense training. So far, the training was working but what would happen when my focus switched to battle? When my focused switched to staying alive? What would happen if it won? Others would come if I failed; to kill me as I had come to kill him.
After what had seemed like an eternity it looked at me with smiling eyes and began to speak, “I’m surprised with your progress. You’ve come very far.”
It spoke to me as though I were a child.
“I’ve killed so many of your kind I’ve begun to forget their names. I suppose you think that you can end my fun, it’s impossible you know, why fight what you cannot kill?”
It waved its hand at me in careless triumph, and I could feel it banging on my thoughts, trying to get in. How much longer could the training work? How much longer would I keep my cool?
Suddenly his eyes changed, “Father! Save me!”
No, not like this, “No, you’re not my son!”
I could feel the tears welling up in my eyes. The training told me that I was better than this. Maybe I could save my son. No, I don’t have a son anymore. How could this thing exist, how many more like me had there been, will there be?
I regained a bit of composure and stared at him. “My son died a few years ago.”
“But father I’m right here!” He started running down the stairs toward me and I could feel the training give way. Jander had warned me that having a family would haunt me. I started to tumble into the blackness as I swung at him with my sword.
“Father no! It’s me!”
I swung again and again, trying to keep him away. I started to enjoy hacking up the little body in front of me. I could feel myself tumbling backwards into myself. I could feel the disappointment of Sentinel Agents around the world looking for me. I would enjoy hunting them down.
The others would come, the others would stop me. It’s happened before, countless times. Not all agents succeed. I will kill them all, slowly. I hope they are better than me. I hope they can stop me.
I’m sorry son. There will be others to stop it.
The agent of Sentinel carries on an impossible secret war against an almost impossible foe. This foe uses the agents past regret and sorrow against him in ways they can not imagine. The Shadow, as Sentinel calls it, is the force of which all evil is born. Only by working to keep it at bay can we begin to understand its nature and eventually destroy it. It is an ages old war already and is bound to last age’s more. Sentinel needs agents.
Agent of Sentinel
Requirements:
Will Mod +5
Reflex Mod +5
Init Mod +7
Fort Mod +7
Skill Requirements:
Balance +5
Climb +5
Concentration +7
Hide +7
Listen +7
Spot +7
Move Silent +7
You also must pledge an oath to Sentinel (haven’t written anything about it yet)
And complete a trial (to be determined by DM)
Base attack Bonus
+1
+1
+1
+2
+2
+2
+3
+3
+4
+4
Fort Mod
+1
+1
+1
+2
+2
+3
+3
+4
+4
+5
Reflex Mod
+1
+2
+2
+3
+4
+4
+5
+5
+6
+7
Will Mod
+2
+3
+4
+5
+5
+6
+6
+7
+8
+9
Special Abilities
Psionic Push
Silent Stalker
Storm of Darkness
Darkness 20’ radius
Suggestion
Unbreakable
Energy Blast
Overwhelming Melee
Blood Teleport
Last Ditch Effort
spells per day
level 0
5
5
5
5
5
5
5
5
5
5
spells per day
level 1
1
1
2
2
3
3
3
4
5
6
spells per day
level 2
0
0
0
0
1
1
1
2
2
2
spells per day
level 3
0
0
0
0
0
0
1
1
2
2
Special Powers:
Psionic Push: X times per day this agent may psionically release a wave of energy that will physically knock down anyone who has a lower constitution than the agent. X is this agent's Constitution Modifier.
Silent Stalker: All spot or listen checks made to detect your presence fail automatically. Use this ability X times per day. X is half of this agent's Will modifier rounded down.
Storm of Darkness: This agent can bring about a fierce thunderstorm which settles over a 3 mile radius one time per day. This storm comes suddenly but requires at least six hours to prepare. Storm will stay for this agent's Will modifier halved rounded down hours. All modifier negatives do not count against this agent as they are immune to the storms effects.
Darkness 20’ radius: This agent can create 20’ pockets of continual darkness as many times as this agent has levels of Agent of Sentinel. This spell requires no casting time and is treated as a half action. Only spells or abilities that would nullify continual darkness would negate this effect.
Suggestion: This is treated as the spell “suggestion.” As many times as this agent has levels in Sentinel may this agent use this ability. This agent may walk up to any sentient creature that has the ability to understand whatever language this agent is speaking and may make a command. The Dice Check is treated as this agents Wisdom +Will power modifier.
Unbreakable: As long as this agent has more than 5 hit points this agents Will Power, Fortitude and Attack rolls do not suffer penalties that they normally would.
Energy Blast: This agent may use his or her’s Hit Points to create an unblockable Energy Blast where the power is the amount of hit points expended. The blast radius is this agent’s will power modifier. This attack will bring the agent into unconsciousness for 1d10 rounds.
Overwhelming Melee: Although the Agent of Sentinel tries not to kill he or she may find themselves unable to avoid it. When this agent attacks, this ability can be used this agents dexterity modifier times per day, this agent can make a single attack against X targets where X is this agents Base Attack Bonus. The attack is made using the average Armor Class and Damage is multiplied by the number of enemies this agent is attacking. Damage is distributed as this agent sees fit.
Blood Teleport: This agent of Sentinel can place a drop of his or her blood on a surface and then later teleport back, instantaneously, to that spot as long as it is within five miles. This ability requires 1d3 rounds of concentration and attacks of opportunity may be made. Only one droplet of blood may be active in a given area.
Last Ditch Effort: When fallen in battle this agent of Sentinel becomes invincible for this agent's Will Modifier Rounds. During this time treat this agent as you would as though he or she were fully healed. At the end of his or her last round of invincibility, if this agent has not been bandaged, this agent collapses and will bleed to death in the specified amount of time. This agent cannot receive damage during his or her invincibility.
Innate abilities:
These are the abilities that an agent of Sentinel will get once entering the prestige of the Sentinel Agency.
Feat: Silent Spell Casting
Always there when you need them:
This is for your companions and or teammates. If a teammate or Companion is about to be overwhelmed you will suddenly be at their side as though teleported there; Regardless of your situation or location in the battle.
Sentinel Bag of tricks:
At any time you may ask Sentinel to send you a bag of tricks. If they have not sent you one lately there is a 20% chance that they will send you one. Add 5% per level of Sentinel Agent.
Telepathic Link:
During Missions or adventures it is necessary to stay quiet. When in training the agent of Sentinel learns to send his or her thoughts as messages via a telepathic link with the teammates. To establish this check simply get eye contact at the beginning of the mission. Contact is lost if you lose 25% or a quarter of your hit points in one round.
Sentinel Skill Lists:
Balance (Dex)
Bluff (Cha)
Climb (Str)
Concentration (Con)
Disable Device (Int)
Escape Artist (Dex)
Hide (Dex)
Intuit Direction (Wis)
Jump (str)
Listen (wis)
Move Silently (Dex)
Read Lips (int)
Sense Motive (Wis)
Use Rope (Dex)
Intimidate (Cha)
Open Lock (Dex)
Gather Information (cha)
Hit Die d10+Con Modifier
Skill Bonus 4+Dex Modifier
Spell Lists:
1st Level
Alarm
Sheild
Obscuring Mist
Detect Secret Doors
Sleep
Change Self
Cause Fear
Feather Fall
Pass without Trace
2nd Level
Fog Cloud
Tasha’s Hideous Laughter
Invisibility
Magic Mouth
Scare
Alter Self
3rd level
Phantom Steed
Clairaudience / Clairvoyance
Gaseous Form
Water Walk
I've never really written a prestige class before. Is there anything broken or stupid about this guy? Just thought I would ask! Thanks in advance! I know overwhleming melee is over the top. b ut the world is over the top when confrontations happen. overwhelming odds and all that.
anyway. here we go. ('

What is Shadow?
I entered its lair, the nameless immortal force we called shadow that Jander had spoken of. I could feel its thoughts trying to become my own. An evil feeling trying to invade my being, kept at bay by years of intense training. So far, the training was working but what would happen when my focus switched to battle? When my focused switched to staying alive? What would happen if it won? Others would come if I failed; to kill me as I had come to kill him.
After what had seemed like an eternity it looked at me with smiling eyes and began to speak, “I’m surprised with your progress. You’ve come very far.”
It spoke to me as though I were a child.
“I’ve killed so many of your kind I’ve begun to forget their names. I suppose you think that you can end my fun, it’s impossible you know, why fight what you cannot kill?”
It waved its hand at me in careless triumph, and I could feel it banging on my thoughts, trying to get in. How much longer could the training work? How much longer would I keep my cool?
Suddenly his eyes changed, “Father! Save me!”
No, not like this, “No, you’re not my son!”
I could feel the tears welling up in my eyes. The training told me that I was better than this. Maybe I could save my son. No, I don’t have a son anymore. How could this thing exist, how many more like me had there been, will there be?
I regained a bit of composure and stared at him. “My son died a few years ago.”
“But father I’m right here!” He started running down the stairs toward me and I could feel the training give way. Jander had warned me that having a family would haunt me. I started to tumble into the blackness as I swung at him with my sword.
“Father no! It’s me!”
I swung again and again, trying to keep him away. I started to enjoy hacking up the little body in front of me. I could feel myself tumbling backwards into myself. I could feel the disappointment of Sentinel Agents around the world looking for me. I would enjoy hunting them down.
The others would come, the others would stop me. It’s happened before, countless times. Not all agents succeed. I will kill them all, slowly. I hope they are better than me. I hope they can stop me.
I’m sorry son. There will be others to stop it.
The agent of Sentinel carries on an impossible secret war against an almost impossible foe. This foe uses the agents past regret and sorrow against him in ways they can not imagine. The Shadow, as Sentinel calls it, is the force of which all evil is born. Only by working to keep it at bay can we begin to understand its nature and eventually destroy it. It is an ages old war already and is bound to last age’s more. Sentinel needs agents.
Agent of Sentinel
Requirements:
Will Mod +5
Reflex Mod +5
Init Mod +7
Fort Mod +7
Skill Requirements:
Balance +5
Climb +5
Concentration +7
Hide +7
Listen +7
Spot +7
Move Silent +7
You also must pledge an oath to Sentinel (haven’t written anything about it yet)
And complete a trial (to be determined by DM)
Base attack Bonus
+1
+1
+1
+2
+2
+2
+3
+3
+4
+4
Fort Mod
+1
+1
+1
+2
+2
+3
+3
+4
+4
+5
Reflex Mod
+1
+2
+2
+3
+4
+4
+5
+5
+6
+7
Will Mod
+2
+3
+4
+5
+5
+6
+6
+7
+8
+9
Special Abilities
Psionic Push
Silent Stalker
Storm of Darkness
Darkness 20’ radius
Suggestion
Unbreakable
Energy Blast
Overwhelming Melee
Blood Teleport
Last Ditch Effort
spells per day
level 0
5
5
5
5
5
5
5
5
5
5
spells per day
level 1
1
1
2
2
3
3
3
4
5
6
spells per day
level 2
0
0
0
0
1
1
1
2
2
2
spells per day
level 3
0
0
0
0
0
0
1
1
2
2
Special Powers:
Psionic Push: X times per day this agent may psionically release a wave of energy that will physically knock down anyone who has a lower constitution than the agent. X is this agent's Constitution Modifier.
Silent Stalker: All spot or listen checks made to detect your presence fail automatically. Use this ability X times per day. X is half of this agent's Will modifier rounded down.
Storm of Darkness: This agent can bring about a fierce thunderstorm which settles over a 3 mile radius one time per day. This storm comes suddenly but requires at least six hours to prepare. Storm will stay for this agent's Will modifier halved rounded down hours. All modifier negatives do not count against this agent as they are immune to the storms effects.
Darkness 20’ radius: This agent can create 20’ pockets of continual darkness as many times as this agent has levels of Agent of Sentinel. This spell requires no casting time and is treated as a half action. Only spells or abilities that would nullify continual darkness would negate this effect.
Suggestion: This is treated as the spell “suggestion.” As many times as this agent has levels in Sentinel may this agent use this ability. This agent may walk up to any sentient creature that has the ability to understand whatever language this agent is speaking and may make a command. The Dice Check is treated as this agents Wisdom +Will power modifier.
Unbreakable: As long as this agent has more than 5 hit points this agents Will Power, Fortitude and Attack rolls do not suffer penalties that they normally would.
Energy Blast: This agent may use his or her’s Hit Points to create an unblockable Energy Blast where the power is the amount of hit points expended. The blast radius is this agent’s will power modifier. This attack will bring the agent into unconsciousness for 1d10 rounds.
Overwhelming Melee: Although the Agent of Sentinel tries not to kill he or she may find themselves unable to avoid it. When this agent attacks, this ability can be used this agents dexterity modifier times per day, this agent can make a single attack against X targets where X is this agents Base Attack Bonus. The attack is made using the average Armor Class and Damage is multiplied by the number of enemies this agent is attacking. Damage is distributed as this agent sees fit.
Blood Teleport: This agent of Sentinel can place a drop of his or her blood on a surface and then later teleport back, instantaneously, to that spot as long as it is within five miles. This ability requires 1d3 rounds of concentration and attacks of opportunity may be made. Only one droplet of blood may be active in a given area.
Last Ditch Effort: When fallen in battle this agent of Sentinel becomes invincible for this agent's Will Modifier Rounds. During this time treat this agent as you would as though he or she were fully healed. At the end of his or her last round of invincibility, if this agent has not been bandaged, this agent collapses and will bleed to death in the specified amount of time. This agent cannot receive damage during his or her invincibility.
Innate abilities:
These are the abilities that an agent of Sentinel will get once entering the prestige of the Sentinel Agency.
Feat: Silent Spell Casting
Always there when you need them:
This is for your companions and or teammates. If a teammate or Companion is about to be overwhelmed you will suddenly be at their side as though teleported there; Regardless of your situation or location in the battle.
Sentinel Bag of tricks:
At any time you may ask Sentinel to send you a bag of tricks. If they have not sent you one lately there is a 20% chance that they will send you one. Add 5% per level of Sentinel Agent.
Telepathic Link:
During Missions or adventures it is necessary to stay quiet. When in training the agent of Sentinel learns to send his or her thoughts as messages via a telepathic link with the teammates. To establish this check simply get eye contact at the beginning of the mission. Contact is lost if you lose 25% or a quarter of your hit points in one round.
Sentinel Skill Lists:
Balance (Dex)
Bluff (Cha)
Climb (Str)
Concentration (Con)
Disable Device (Int)
Escape Artist (Dex)
Hide (Dex)
Intuit Direction (Wis)
Jump (str)
Listen (wis)
Move Silently (Dex)
Read Lips (int)
Sense Motive (Wis)
Use Rope (Dex)
Intimidate (Cha)
Open Lock (Dex)
Gather Information (cha)
Hit Die d10+Con Modifier
Skill Bonus 4+Dex Modifier
Spell Lists:
1st Level
Alarm
Sheild
Obscuring Mist
Detect Secret Doors
Sleep
Change Self
Cause Fear
Feather Fall
Pass without Trace
2nd Level
Fog Cloud
Tasha’s Hideous Laughter
Invisibility
Magic Mouth
Scare
Alter Self
3rd level
Phantom Steed
Clairaudience / Clairvoyance
Gaseous Form
Water Walk
