Torx
First Post
Looking for some feedback on 5 priestly prestige classes meant to bring back the feeling of 2nd edit. specialty priests. I know I've made them too powerful, particularly the entry requirements. The point is to focus them on being a cleric for minimum 3 levels before entering the new class (something I probably need to rethink). So some feedback would be appreciated.
Two last notes: All abilities are treated as spell-like abilities unless otherwise noted. Members of these prestige classes are forbidden from casting spells belonging to the banned domains.
Protector of Yeihd
Requirements:
Alignment: Lawful Good
Ability Score: Con 16, Wis 14
Base Attack Bonus: +4
Feats: Dodge, Toughness
Spellcasting: 3rd level Divine spells
Domains: Healing, Law, Protection
Banned Domains: Air, Animal, Chaos, Death, Earth, Evil, Magic, Plant, Sun, Trickery, Water
Lvl Att F R W Spells Special
1 -- 1 --1--1--1--+1divine +1 to Armor Bonus
2 -- 2 --2--1--1--+1divine Immune to Disease
3 -- 3 --3--2--2--+1divine +2 to Armor Bonus
4 -- 3 --4--2--2--+1divine Immune to Poison
5 -- 4 --5--3--3--+1divine +3 to Armor Bonus
6 -- 5 --6--3--3--+1divine Immune to Cold
7 -- 6 --7--4--4--+1divine +4 to Armor Bonus
8 -- 6 --8--4--4--+1divine Immune to Fire
9 -- 7 --9--5--5--+1divine +5 to Armor Bonus
10-- 8 -10--5--5--+1divine Immune to School/Domain of choice
Class Features:
Hit Die: 1d10
Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide (Dex), Knowledge (Int), Listen (Wis), Scry (Int)
Skill Points at each level: 4 + Int modifier
Weapon and Armor Proficiency: Armor (heavy) and lower, Shield, Simple Weapon. Favored weapon is Hammer.
Weapon and Armor Restrictions: None.
Two last notes: All abilities are treated as spell-like abilities unless otherwise noted. Members of these prestige classes are forbidden from casting spells belonging to the banned domains.
Protector of Yeihd
Requirements:
Alignment: Lawful Good
Ability Score: Con 16, Wis 14
Base Attack Bonus: +4
Feats: Dodge, Toughness
Spellcasting: 3rd level Divine spells
Domains: Healing, Law, Protection
Banned Domains: Air, Animal, Chaos, Death, Earth, Evil, Magic, Plant, Sun, Trickery, Water
Lvl Att F R W Spells Special
1 -- 1 --1--1--1--+1divine +1 to Armor Bonus
2 -- 2 --2--1--1--+1divine Immune to Disease
3 -- 3 --3--2--2--+1divine +2 to Armor Bonus
4 -- 3 --4--2--2--+1divine Immune to Poison
5 -- 4 --5--3--3--+1divine +3 to Armor Bonus
6 -- 5 --6--3--3--+1divine Immune to Cold
7 -- 6 --7--4--4--+1divine +4 to Armor Bonus
8 -- 6 --8--4--4--+1divine Immune to Fire
9 -- 7 --9--5--5--+1divine +5 to Armor Bonus
10-- 8 -10--5--5--+1divine Immune to School/Domain of choice
Class Features:
Hit Die: 1d10
Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide (Dex), Knowledge (Int), Listen (Wis), Scry (Int)
Skill Points at each level: 4 + Int modifier
Weapon and Armor Proficiency: Armor (heavy) and lower, Shield, Simple Weapon. Favored weapon is Hammer.
Weapon and Armor Restrictions: None.