Emirikol
Adventurer
It seems that creating adventures and NPC villains is time-consuming enough for a DM that adding a prestige class to the design of an NPC is pretty much a waste of time that could otherwise be spent writing a good plot. Personally, I just use a normal character class and if I'm even considering a prestige class, I'll just skip the details and slap on some abilities as feats. Worrying about pre-requisites? C'mon. What DM gives a crap about inane details like that? If he says his NPC has it, he has it.
Prestige class rules for players on the other hand, are necessary. They have pretty decent rules and guidelines that keep most players excited and allows them to diversify their character. Players have the 'time' to dink around with prestige classes.
As a DM, I'd much rather see a list of Feats that can be tacked onto a normal character with ease, rather than a full set of pre-requisites and complications. How about this:
For an anti-paladin, add these feats and don't stress teh details:
detect good, smite good, blah blah blah. Better yet, some TEMPLATES (1st, 3rd, 5th, 7th, 10th levels) would work a lot better.
Are there other DM's out there that dont' bother with prestige classes, because they're just a waste of time for a DM to write up?
jh
Prestige class rules for players on the other hand, are necessary. They have pretty decent rules and guidelines that keep most players excited and allows them to diversify their character. Players have the 'time' to dink around with prestige classes.
As a DM, I'd much rather see a list of Feats that can be tacked onto a normal character with ease, rather than a full set of pre-requisites and complications. How about this:
For an anti-paladin, add these feats and don't stress teh details:
detect good, smite good, blah blah blah. Better yet, some TEMPLATES (1st, 3rd, 5th, 7th, 10th levels) would work a lot better.
Are there other DM's out there that dont' bother with prestige classes, because they're just a waste of time for a DM to write up?
jh