Psion
Adventurer
maddman75 said:Prestige classes fill four important roles
- Development of the campaign world, as Monte said. This is the 'ideal' function, but not always the real.
- Specialization. Classes like the Cavalier, Thief-acrobat, etc. They allow players to give up some aspects to emphasize on others.
- Strengthening a weak concept. The MC system leaves some holes, certain combinations that while interesting aren't strong mechanically. This is where things like the Spellsword or Arcane Trickster to come into play.
- Something to put into splatbooks. I don't think this is a bad thing. Modular design allows other products and lines to come out with pieces that fit right into the existing rules, rather than doing a tack-on (this was what made 2e buckle under its own weight.
Good list. I would add a #5 (or maybe 2b, as it is sort of related):
- Wish fulment. A lot of prestige classes are based around fulfilling a concept that the rules can't fill. Like "wouldn't it be neat if an arcane necromancer could make undead as effectively as clerics" or "I wish I could make a mage that could do metamagic better."