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<blockquote data-quote="I'm A Banana" data-source="post: 6822656" data-attributes="member: 2067"><p>Another idea I'm kind of fond of is "single-tier classes." So, like, you could start as a fighter (LV 1-4), then become a ranger (LV 5-10), then a "prestige ranger" (lets say something like an Arcane Archer, LV 11-16), and then finish it off with being an "epic ranger" (maybe loot a 4e-style epic destiny, LV 17-20). You might have prereqs so that someone could also start as a "scout" (LV 1-4 wilderness thief) then become a Ranger, and so on. You could have maybe a Paladin path for fighters and clerics...on and on....</p><p></p><p>The difficulty is the same difficulty facing traditional PrC's - 5e's levelling is <em>tight</em>. It is well-designed and nearly seamless. You will drastically affect the pacing if you do this. You'd have to essentially replace the subclasses, if not <em>all classes</em> wholesale to get it to work. That's a lot of babies you're throwing out with the bathwater, and it creates a barrier to acceptance. There's no way you're going to do as much testing of your system as WotC did with theirs. </p><p></p><p>So while I'm fond of the idea, I find it stuck in conceptual space. </p><p></p><p>"Magic Item PrC's" are a little easier to slide into an existing campaign if you find it's a cool idea. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6822656, member: 2067"] Another idea I'm kind of fond of is "single-tier classes." So, like, you could start as a fighter (LV 1-4), then become a ranger (LV 5-10), then a "prestige ranger" (lets say something like an Arcane Archer, LV 11-16), and then finish it off with being an "epic ranger" (maybe loot a 4e-style epic destiny, LV 17-20). You might have prereqs so that someone could also start as a "scout" (LV 1-4 wilderness thief) then become a Ranger, and so on. You could have maybe a Paladin path for fighters and clerics...on and on.... The difficulty is the same difficulty facing traditional PrC's - 5e's levelling is [I]tight[/I]. It is well-designed and nearly seamless. You will drastically affect the pacing if you do this. You'd have to essentially replace the subclasses, if not [I]all classes[/I] wholesale to get it to work. That's a lot of babies you're throwing out with the bathwater, and it creates a barrier to acceptance. There's no way you're going to do as much testing of your system as WotC did with theirs. So while I'm fond of the idea, I find it stuck in conceptual space. "Magic Item PrC's" are a little easier to slide into an existing campaign if you find it's a cool idea. :) [/QUOTE]
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