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<blockquote data-quote="pming" data-source="post: 6822664" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> I haven't yet, but it is on my mind. However, my version of PrC's is going to be <em>significantly</em> more "campaign narrative oriented". Meaning a character has to actually do and acquire stuff before they are trained in the ways of [insert PrC]. Also, in my version of PrC's, a character <em><strong>must</strong></em> give up his regular class stuff for a PrC thing. This will be from the point he his accepted onward. Once you are in a PrC, you are in it for life. You can not 'switch back' to your original class, nor add another class (I don't use MC'ing anyway). This will mean that taking a PrC earlier on, rather than later, will result in a much more "PrC oriented" character. (e.g., a 15th level character who then manages to get accepted into a PrC will have less "PrC" stuff than if he had done so at 5th level).</p><p></p><p>How my version will work is basically like a "fancy Arch-Type", I guess. For example, a Fighter who has just completed the Journey of Death (been ritualistically killed and then raised from the dead), and has met all the other requirements of the PrC order, is now advancing as a "Death Touched Warrior" (the PrC name, lets say). He adventures and gets XP enough to hit level 11. He <em>does not get</em> his Fighter 11 thing...his Extra Attack. In stead, he gets one of the Death Touched Warrior abilities...say, "Death's Touch". Maybe the Death's Touch ability allows the Fighter to treat 1/2 of his normal weapon damage as Necromantic damage.</p><p></p><p>Anyway, that's what I'm going to be doing with them. In short, taking a PrC will change your characters capabilities...not 'add to them'. This will keep the whole min/max/munckinizing to a minimum, IMHO. I haven't worked out the details yet, but it will be something like that.</p><p></p><p>So I could convert a 3.x/PF PrC...but it wouldn't be much in the way of 'mechanical changes' so much as 'Flavourful Re-Colouring'. IMNSHO, PrC's were a cool idea...don't horribly, horribly wrong, and trying to just convert mechanics to mechanics is doomed to repeat the same mistakes (probably more-so, as 5e has a fairly solid BA going on...3.x/PF, not so much... ).</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6822664, member: 45197"] Hiya! I haven't yet, but it is on my mind. However, my version of PrC's is going to be [I]significantly[/I] more "campaign narrative oriented". Meaning a character has to actually do and acquire stuff before they are trained in the ways of [insert PrC]. Also, in my version of PrC's, a character [I][B]must[/B][/I] give up his regular class stuff for a PrC thing. This will be from the point he his accepted onward. Once you are in a PrC, you are in it for life. You can not 'switch back' to your original class, nor add another class (I don't use MC'ing anyway). This will mean that taking a PrC earlier on, rather than later, will result in a much more "PrC oriented" character. (e.g., a 15th level character who then manages to get accepted into a PrC will have less "PrC" stuff than if he had done so at 5th level). How my version will work is basically like a "fancy Arch-Type", I guess. For example, a Fighter who has just completed the Journey of Death (been ritualistically killed and then raised from the dead), and has met all the other requirements of the PrC order, is now advancing as a "Death Touched Warrior" (the PrC name, lets say). He adventures and gets XP enough to hit level 11. He [I]does not get[/I] his Fighter 11 thing...his Extra Attack. In stead, he gets one of the Death Touched Warrior abilities...say, "Death's Touch". Maybe the Death's Touch ability allows the Fighter to treat 1/2 of his normal weapon damage as Necromantic damage. Anyway, that's what I'm going to be doing with them. In short, taking a PrC will change your characters capabilities...not 'add to them'. This will keep the whole min/max/munckinizing to a minimum, IMHO. I haven't worked out the details yet, but it will be something like that. So I could convert a 3.x/PF PrC...but it wouldn't be much in the way of 'mechanical changes' so much as 'Flavourful Re-Colouring'. IMNSHO, PrC's were a cool idea...don't horribly, horribly wrong, and trying to just convert mechanics to mechanics is doomed to repeat the same mistakes (probably more-so, as 5e has a fairly solid BA going on...3.x/PF, not so much... ). ^_^ Paul L. Ming [/QUOTE]
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