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<blockquote data-quote="Ovarwa" data-source="post: 6824365" data-attributes="member: 75153"><p>Hi,</p><p></p><p>I actually like the idea of implementing prestige 'classes' as attuned magic item slots. Very elegant!</p><p></p><p>It has a few wonderful features:</p><p></p><p>1) No messing with class mechanics. As has been mentioned, these have been fine tuned. Their balance is already precarious. </p><p></p><p>2) An independent mechanic is most easily implemented, in part or in full.</p><p></p><p>3) In games where magic items don't belong, prestige classes of this kind slot in excellently. You don't *have* a Holy Defender; you *are* a Holy Defender. You don't *have* a Robe of the Archmage, you *are* an Archmage. As with all prestige classes, there are requirements! A skill proficiency here, a few quests there, an oath there....</p><p></p><p>4) Being a park ranger doesn't make you less of a ranger; being a tetragrammaton cleric doesn't make you less of a cleric; etc.</p><p></p><p>5) Balance is comparable to asking "am I willing to let magic item X into my campaign at this time?" </p><p></p><p>6) A prestige class can drive the action at least as well as the endless search for magic items. Nothing wrong with finding an item, but perhaps you prefer to return it to the temple, or destroy it to free a spirit (or kill it), or whatever. As you meet requirements and gain levels, the prestige class (that fills a magic item slot) can do more. </p><p></p><p>7) BTW, the same thing can be done with Feats.</p><p></p><p>8) Classic prestige classes still suck for most full spellcasters, unless they advance the original class' spellcasting progression, which is the kind of inelegant mechanic that D&D5 seems to have done away with. But this kind of prestige class bolts nicely onto anything.</p><p></p><p>The OP's idea is elegant. Why go back?</p><p></p><p>Anyway,</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 6824365, member: 75153"] Hi, I actually like the idea of implementing prestige 'classes' as attuned magic item slots. Very elegant! It has a few wonderful features: 1) No messing with class mechanics. As has been mentioned, these have been fine tuned. Their balance is already precarious. 2) An independent mechanic is most easily implemented, in part or in full. 3) In games where magic items don't belong, prestige classes of this kind slot in excellently. You don't *have* a Holy Defender; you *are* a Holy Defender. You don't *have* a Robe of the Archmage, you *are* an Archmage. As with all prestige classes, there are requirements! A skill proficiency here, a few quests there, an oath there.... 4) Being a park ranger doesn't make you less of a ranger; being a tetragrammaton cleric doesn't make you less of a cleric; etc. 5) Balance is comparable to asking "am I willing to let magic item X into my campaign at this time?" 6) A prestige class can drive the action at least as well as the endless search for magic items. Nothing wrong with finding an item, but perhaps you prefer to return it to the temple, or destroy it to free a spirit (or kill it), or whatever. As you meet requirements and gain levels, the prestige class (that fills a magic item slot) can do more. 7) BTW, the same thing can be done with Feats. 8) Classic prestige classes still suck for most full spellcasters, unless they advance the original class' spellcasting progression, which is the kind of inelegant mechanic that D&D5 seems to have done away with. But this kind of prestige class bolts nicely onto anything. The OP's idea is elegant. Why go back? Anyway, Ken [/QUOTE]
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