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<blockquote data-quote="Istbor" data-source="post: 6825577" data-attributes="member: 6801670"><p>I can certainly see some PrCs where you would need to strip some of the powers away should they stop following the path or betray the order. I can also see some where, that power/technique has been learned, and simply leaving the club wouldn't be enough to take that knowledge away. </p><p></p><p>For a lot of situations where a player betrays or leaves a group, ESPECIALLY a group they know you can only leave feet first, flavor and fluff happens. Now among a myriad of other dangers, bounty hunters and ex-guild mates gets added to the list of things trying to kill them. I don't see taking powers away arbitrarily nearly as fun as a whole organization trying to snuff you out to keep their knowledge a secret. </p><p></p><p>Then eventually a quest can be offered or taken to get this organization off of their back.</p></blockquote><p></p>
[QUOTE="Istbor, post: 6825577, member: 6801670"] I can certainly see some PrCs where you would need to strip some of the powers away should they stop following the path or betray the order. I can also see some where, that power/technique has been learned, and simply leaving the club wouldn't be enough to take that knowledge away. For a lot of situations where a player betrays or leaves a group, ESPECIALLY a group they know you can only leave feet first, flavor and fluff happens. Now among a myriad of other dangers, bounty hunters and ex-guild mates gets added to the list of things trying to kill them. I don't see taking powers away arbitrarily nearly as fun as a whole organization trying to snuff you out to keep their knowledge a secret. Then eventually a quest can be offered or taken to get this organization off of their back. [/QUOTE]
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