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*Dungeons & Dragons
Prestige Classes
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<blockquote data-quote="Ristamar" data-source="post: 6825645" data-attributes="member: 1207"><p>I don't care for the idea of Prestige Classes as mini-subclasses since there are so many other ways to incorporate "prestige" within the existing 5e framework. Feats, boons (from the DMG), and factions are capable of covering the spectrum of what generally amounts to a peculiar perk or VIP status. Tiered faction bonuses/benefits can be utilized when a small, progressive mechanical distinction exists between tiers of members. Higher concepts with a strong core theme and a long development path can be designed as new classes, or slotted in to existing classes as a subclasses, if applicable. </p><p></p><p>I do think the idea of "Prestige Class attunement" is interesting, though I'd imagine it'd ruffle the same feathers as those who dislike attunement for magic items since it's largely a metagame restriction.</p></blockquote><p></p>
[QUOTE="Ristamar, post: 6825645, member: 1207"] I don't care for the idea of Prestige Classes as mini-subclasses since there are so many other ways to incorporate "prestige" within the existing 5e framework. Feats, boons (from the DMG), and factions are capable of covering the spectrum of what generally amounts to a peculiar perk or VIP status. Tiered faction bonuses/benefits can be utilized when a small, progressive mechanical distinction exists between tiers of members. Higher concepts with a strong core theme and a long development path can be designed as new classes, or slotted in to existing classes as a subclasses, if applicable. I do think the idea of "Prestige Class attunement" is interesting, though I'd imagine it'd ruffle the same feathers as those who dislike attunement for magic items since it's largely a metagame restriction. [/QUOTE]
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