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<blockquote data-quote="pming" data-source="post: 6825715" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> [MENTION=6801670]Istbor[/MENTION], I can see what you are saying. I guess the old saying is in effect here: <em>"I may not know what I like, but I do know what I don't like"</em>. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I get that 5e is a class-based system, and PrC's being "classes" (its in the name) is kind of locked into that overall system. But what I'd like to see with PrC's isn't so much 'classes', more than 'choices'. I'd like them to offer <em>different</em> choices for a character, mechanically speaking, and not just simply adding-on to the character. I want a PrC to be the defining aspect of the character...not just another set of abilities he/she has. I want the phrase "She is a 17th level Death Touched Warrior" to have instant meaning in game-terms...giving a overall 'package' of what the character can do, can't do and stands for (outlook on life, preferences for combat, social leaning, etc). I don't want the inclusion of a PrC to have the instant meaning of <em>"Oh, so you can do necromantic damage when you hit. Got it"</em>. To me, the later is exactly what happens when someone takes a PrC as they are now; they aren't so much "interesting character choices and outlooks for roleplaying", as they are "new feats and abilities you can stack to be better".</p><p></p><p>Anyway...hard to explain. I guess what I'm saying is: Prestige Classes shouldn't be just another Class that has more buy-ins at the front, they should be "life-changing events/choices" for a character.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6825715, member: 45197"] Hiya! [MENTION=6801670]Istbor[/MENTION], I can see what you are saying. I guess the old saying is in effect here: [I]"I may not know what I like, but I do know what I don't like"[/I]. ;) I get that 5e is a class-based system, and PrC's being "classes" (its in the name) is kind of locked into that overall system. But what I'd like to see with PrC's isn't so much 'classes', more than 'choices'. I'd like them to offer [I]different[/I] choices for a character, mechanically speaking, and not just simply adding-on to the character. I want a PrC to be the defining aspect of the character...not just another set of abilities he/she has. I want the phrase "She is a 17th level Death Touched Warrior" to have instant meaning in game-terms...giving a overall 'package' of what the character can do, can't do and stands for (outlook on life, preferences for combat, social leaning, etc). I don't want the inclusion of a PrC to have the instant meaning of [I]"Oh, so you can do necromantic damage when you hit. Got it"[/I]. To me, the later is exactly what happens when someone takes a PrC as they are now; they aren't so much "interesting character choices and outlooks for roleplaying", as they are "new feats and abilities you can stack to be better". Anyway...hard to explain. I guess what I'm saying is: Prestige Classes shouldn't be just another Class that has more buy-ins at the front, they should be "life-changing events/choices" for a character. ^_^ Paul L. Ming [/QUOTE]
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