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<blockquote data-quote="Istbor" data-source="post: 6826463" data-attributes="member: 6801670"><p>Oh no, I am certainly not talking about taking away repercussions. In fact I am fine with them escalating. You quick this guild that another rival guild is trying to wipe out? Guess what? To them you still hold knowledge and secrets that they want or want to destroy. Before, you had an organization to fall back on, now, you have this other order AND the guys who used to have your back. </p><p></p><p>It then becomes a big choice for the character/player in the game world. "Do I use this knowledge/power/influence that will peg me as a member of the Southern Cross, or do I keep a low profile in hopes of not attracting hunters or assassins. </p><p></p><p>Heck maybe word gets around, and guilds stop inducting the character since they are a known hopper? If they put something extra on the line or as collateral or even some test to prove they mean it 'this time'.</p><p></p><p>I think some fun can be had with it in that sense. So long as the player gets enjoyment out of the complexity they have created for their character that is.</p></blockquote><p></p>
[QUOTE="Istbor, post: 6826463, member: 6801670"] Oh no, I am certainly not talking about taking away repercussions. In fact I am fine with them escalating. You quick this guild that another rival guild is trying to wipe out? Guess what? To them you still hold knowledge and secrets that they want or want to destroy. Before, you had an organization to fall back on, now, you have this other order AND the guys who used to have your back. It then becomes a big choice for the character/player in the game world. "Do I use this knowledge/power/influence that will peg me as a member of the Southern Cross, or do I keep a low profile in hopes of not attracting hunters or assassins. Heck maybe word gets around, and guilds stop inducting the character since they are a known hopper? If they put something extra on the line or as collateral or even some test to prove they mean it 'this time'. I think some fun can be had with it in that sense. So long as the player gets enjoyment out of the complexity they have created for their character that is. [/QUOTE]
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