Moridin said:
Well, one, because I asked Mat nicely to if he had some free space. And two because a lot of people have been talking about ways to adapt our Saga Edition rules over to D&D, so we thought some people might want to know more about it. The little tidbit didn't take the place of any other information, consider it "extra stuff" that got included for fun.
And you forget the lot that
don't want to see that sort of transition?
Since when did D&D and Star Wars become the same game? What works for Star Wars doesn't necessarily work for D&D. I personally like the fact that characters are all different with their skills, for example. Not every character having the same exact bonus, with only their ability score showing barely little difference. I also think it's silly that only a +5 bonus differentiates between a trained and an untrained skill.
At least with the way D&D is now, you know a 10th-level Fighter is untrained in, say, Climbing (0 ranks), a little good at it (4 ranks), decent at it (8 ranks), or mastered it (13 ranks) for his level, instead of every 10th-level Fighter being just as good at Climbing as the next guy.
That's just one gripe I have about Saga being used for D&D.
I won't continue going into anymore specifics, but, just consider Saga rules to be implemented in, say, an
Unearthed Arcana 2 and not a reason to alter 3.5E into 4E ok?