arcady said:
Warehouse 23?
I would never have thought to look for d20 product at a GURPS store.
We have an arrangement with Warehouse 23 -- they do all our mail order. If you use the "Buy" buttons on our website, it loads the order into a shopping cart on Warehouse 23 in a new window.
It's important for us to have easy-access mail order on our website, for consumers who have trouble finding the book via FLGS or their favorite online retailer, but doing it properly is expensive and time-consuming, and frankly was not an effective use of our time (nor were we doing it especially well, since we never did get a shopping cart of our own up and running). Now W23 handles it for us; we ship big boxes to them, rather than little boxes to lots of people.
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Back on price sensitivity: I heard an interesting comment on NPR today, on Talk of the Nation. An economist was studying how rational people were as buyers, in terms of determining value. The experiment was this: People were given a number, and were asked whether they would pay that amount of dollars for various items (a music CD, a computer game, a novel, whatever). The number they were given was determined by the last two digits of their social security number. Last two digits are 23? So the price comparison point is $23. 95? Then $95.
Then, people were asked to provide their own number -- what do you think Product X is worth? You aren't willing to pay $95 for CD; what WILL you pay?
And here's the interesting result: The people with higher numbers in the first part of the experiment offered consistently higher values for what they saw products as being worth in the second part. Someone who had -95 as their SSN last digits might say, "Well, maybe I'd pay $20 for a CD," while someone whose last digits were -22 might say "Hmm, CD? that's only worth $15."
The economist didn't offer the hypothesis that there is in fact an occult numerological relationship between SSN assignments and peoples' willingness to spend money, which immediately leapt to my mind

. Of course the message is that people don't generally have an abstract sense of value; they rather perceive prices in relation to other prices in a range of what they expect to pay.
Hence, Ryan is spot on about the $5 range for the typical RPG product. What's more, WHERE that range falls is probably remarkably arbitrary. When I first visited game stores in Europe, I was amazed at how expensive the books were, or so they seemed to me. Yet European gamers were buying just as much as US gamers -- they pretty much just had a different expectation of what RPGs cost (one that included higher taxes and import expenses), and were still quite eager to buy books and be involved in the hobby.
When we published Touched by the Gods, I was astounded we could do that book as a hardcover and charge just $23.95; coming at it from the production cost side, I was thrilled to offer such production quality for what, to me, looked amazingly cheap. But a lot of gamers were comparing it to the Creature Collection (a thicker book, but also a book that was probably selling 4-5 times as many copies) or even the Player's Handbook and declaring that TBTG was clearly overpriced.
Twenty years ago, we were buying 112-128 page RPG hardcovers for the equivalent of $30+ today (adjusted for inflation), and not making a peep about it. Why? Well, that's what the rate was. There was no memory of the "good old days," when RPGs were only $2 or something. And, perhaps very importantly, there was not a generation of publishers whose idea of what pricing was acceptable was based on their own "sense of value," established years before. (It's hard, as a publisher, to charge $10 or even $12 for a 32 page module, as you should, when you have it set in your mind that those booklets are worth $5.95, since that's what you paid for them when you were a teen.)