Price this thing for me, people

Inconsequenti-AL said:
I'd go against the grain and make it cheaper than the sum of the 2 items...

After all, you can only use 1 at a time - with 2 separate weapons you could sell 1 and use the other, lend one to a friend, etc, etc. You could also duplicate the change part as a free action with the Quickdraw feat or a Hewards Haversack? So that isn't a 'super power'.

The usage restriction to blood mages does limit it... Reckon that should be worth a decent discount. ~ 25%?

That's one thing that I probably wouldn't give a discount for, actually. In actual play, putting a restriction on your weapon like "can only be used by knights of Foo", when you're a knight of Foo, is not a restriction at all. In fact, it's possibly even a bonus, because it means if someone steals it, they can't use it.

Same thing applies here. It may be a weapon that only bloodmages (and their flunkies) can use, but I wouldn't give a discount just because of that. From the bloodmages' PoV, not letting their enemies use their own weapons against them is a good thing.


Cool weapon though - sounds entirely wholesome. I particularly like it that a PC who kills the wielder has just managed to earn themselves... a masterwork bow! :)

Heh. The PCs IMC have been finding a lot of masterwork weapons, actually, due to most things being imbued magic. They've still managed to accumulate quite a bit of treasure, although a lot of it went to acquire the services of a trumpet archon last session.

Is it going to wielded by the Bloodmage PrC guy you had up the other week?

Actually for an ex-PC, who went bad and is now consorting with the bloodmages. Before this, she was a ftr4/rog4/sor1/brb1. It was about the most anti-munchkinned character you could think of. Couldn't hit, couldn't do damage, couldn't cast spells....

The player eventually dumped the character and is now playing a short, massive, multi-weaponed, ftr/brb whirlwind o' death. But now I've got the job of turning the anti-munchkin into a viable BBEG. Even with this toy, I reckon she's only ever going to be a medium BEG, not a big BEG. But that's okay. :)
 

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There is a shaping weapon enchantment somewhere, which should allow you to do this roughly. I'd just rate this ability as an equivalent +1 bonus, as it's a bit different to the existing ability. So it would simply be a +8 (+4 enhancement +2 unholy +1 flaming +1 alternate form) weapon (base prize for bow, as it is higher - changing from +4 to +2/+2 is ok with no additional cost, as it's just making the weapon weaker basically).

Bye
Thanee
 

ftr4/rog4/sor1/brb1?

Barbarian? Bbn then.

So where's the problem ;)? Bad choice of feats or magic items or stats or what? BAB 8 is not too bad for a level 10 char... Get her the Arcane Strike Feat.
 

Thanee said:
There is a shaping weapon enchantment somewhere, which should allow you to do this roughly. I'd just rate this ability as an equivalent +1 bonus, as it's a bit different to the existing ability. So it would simply be a +8 (+4 enhancement +2 unholy +1 flaming +1 alternate form) weapon (base prize for bow, as it is higher - changing from +4 to +2/+2 is ok with no additional cost, as it's just making the weapon weaker basically).

Bye
Thanee
Weaker? You go from one weapon with a +7 enhancement bonus to two weapons with +5... I'm not so sure it's a lot weaker... and the added versatility is great. Full attack action with bow, change into doublesword... come on and sunder/disarm/grapple the archer. Next round change back, another full attack action... that may easily drop the opponent.
 
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hong said:
That's one thing that I probably wouldn't give a discount for, actually. In actual play, putting a restriction on your weapon like "can only be used by knights of Foo", when you're a knight of Foo, is not a restriction at all. In fact, it's possibly even a bonus, because it means if someone steals it, they can't use it.

Same thing applies here. It may be a weapon that only bloodmages (and their flunkies) can use, but I wouldn't give a discount just because of that. From the bloodmages' PoV, not letting their enemies use their own weapons against them is a good thing.

I get entirely where you're coming from there... It's not something I'd ever allow as a discount for a player built item, for the very reasons you've mentionend. Otherwise every single item they build is going to be going for the -X% discount and usable only by the person it's built for... Like you say, you could almost view that as a 'security feature'.

I think it does lower the overall value of an item. In that it's largely worthless to any non 'Knight of Foo' - no one else is likely to offer full 'market value' for it, as they most likely can't use it. As a player, I'd far rather find a weapon I could use rather than one usable by some group I wasn't a member of... Unless I had a high UMD score, I guess....


hong said:
Actually for an ex-PC, who went bad and is now consorting with the bloodmages. Before this, she was a ftr4/rog4/sor1/brb1. It was about the most anti-munchkinned character you could think of. Couldn't hit, couldn't do damage, couldn't cast spells....

The player eventually dumped the character and is now playing a short, massive, multi-weaponed, ftr/brb whirlwind o' death. But now I've got the job of turning the anti-munchkin into a viable BBEG. Even with this toy, I reckon she's only ever going to be a medium BEG, not a big BEG. But that's okay. :)

Sounds like an interesting character... How did they 'broke' it so badly?

I was just wondering if that lonely sorceror level could be used to trigger of some magical nasty? Something that gives access to 'Tensers Transformation' would beef her up a little bit?
 

hong, thanks very much for the heads up. Yeah, it was me. Dropped the ball on a thread on something I worked on... yeesh.
 

hong said:
[h3]Bladed bow[/h3]
This +4 unholy, flaming composite longbow (+2 Strength bonus to damage) is fashioned from darkwood carved with eldritch runes of death, and its ends are capped with steel. In addition, its wielder can command the bow to assume an alternate form. Its limbs straighten and stiffen, and its steel caps lengthen into wicked, razor-sharp blades. In this form, it is a +2/+2 unholy, flaming two-bladed sword (the unholy and flaming enchantments apply to both ends). Transforming from bow form to sword form, or back again, is a free action, but only one transformation is possible per round.

I'll give ya 10gps and a couple o' gerbils fer it!!! :D
 

Darklone said:
Weaker? You go from one weapon with a +7 enhancement bonus to two weapons with +5... I'm not so sure it's a lot weaker...

From the price table it's about equal 98k vs 2x 50k.

In actual play the +2 weapon surely is weaker than a +4 weapon, even if you get two of them, because of damage reduction and whatnot.

...and the added versatility is great.

No question, but if you pay the price of a +8 weapon to get either a +7 or two +5 weapons, that's well covered.

Bye
Thanee
 

Thanee said:
There is a shaping weapon enchantment somewhere, which should allow you to do this roughly. I'd just rate this ability as an equivalent +1 bonus, as it's a bit different to the existing ability. So it would simply be a +8 (+4 enhancement +2 unholy +1 flaming +1 alternate form) weapon (base prize for bow, as it is higher - changing from +4 to +2/+2 is ok with no additional cost, as it's just making the weapon weaker basically).

Bye
Thanee

It's called morphing. It's from Underdark. It's a +1 enchantment. It allows the weapon to change from any weapon of the same category (light, one-handed, two-handed) to any other weapon as a standard action. It also specifies that for double weapons, only one head will have the enchantment, or if the weapon is created as a double weapon, you must choose the properties from only one head to apply to the new form when you morph it. I think a flat 20k fee to upgrade your weapon from this standar property to, free action morphing once per round and application of the non enhancement properties to both ends of the double weapon with a splitting of enhancement bonus, is appropriate.

So, I mostly agree with Thanee. Price it as a +8 darkwood weapon with a 20k kicker.
 

Inconsequenti-AL said:
I think it does lower the overall value of an item. In that it's largely worthless to any non 'Knight of Foo' - no one else is likely to offer full 'market value' for it, as they most likely can't use it. As a player, I'd far rather find a weapon I could use rather than one usable by some group I wasn't a member of... Unless I had a high UMD score, I guess....

If it was to come up in my game, I'd probably rule that the cost to create remains the same, but the market price is reduced. This breaks the guideline that market price = 2 x cost to create, but item creation is pretty ad-hoc anyway.

Sounds like an interesting character... How did they 'broke' it so badly?

Well, the player isn't really into powergaming to start with. Then the character was thrown into the game rather hurriedly without a clear schtick in mind. Add to that some OOC conflicts, and it was all a bit messy....

I was just wondering if that lonely sorceror level could be used to trigger of some magical nasty? Something that gives access to 'Tensers Transformation' would beef her up a little bit?

Tensers doesn't exist IMC, except as a druid domain spell. :( Although wands of true strike or potions of displacement might come in handy.

Thanks for the comments, everyone!
 

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