Pricing Itimes with Initiative Bonus

MatthewJHanson

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I'm creating a magic item which grants an initiative bonus, but I can't remember how much that would cost (and it doesn't seem to be covered in the DMG). I remeber seeing some Init boosting items in Oriental Adventures, but I don't have that handy.

Any help would be great.
 

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I do not have Oriental Adventures, but here is how I would price it:

A feat is basically worth about 10000 gp. Impro Init. is a feat that adds +4 to you initiative bonus. Assuming the cost for a bonus to Init. follows the standard formula of (bonus squared) x (some gp value), we have: 10000 / (4 * 4) = 625 gp.

The price of an initiative bonus would be: (bonus squared) x 625 gp

To simplify the calculation, and to reflect the fact that a competence/enhancement bonus is generally inferior to an unnamed bonus, I would probably DM fait the bonus down to: (bonus squared) x 500 gp. That is to say:

+ 4 competence bonus to Initiative: 8000 gp
+10 competence bonus to Initiative: 50000 gp
+15 competence bonus to Initiative: 112500 gp
+20 competence bonus to Initiative: 200000 gp

This is probably too cheap. I cannot see *any* 20th level character being unwilling to shell out a paltry 200000 gp in return for a whopping +20 bonus to intitative.

Perhaps we should add a x2 in there (Basically, 'pricing' Impro Init. at 16000 gp instead of 8000 gp, as it is one of the better feats to have). 16000 gp for a +4 bonus to initiative is still very, very good, and I would certainly be willing to spend 100000 gp to get a +10 init. bonus at 20th+ level (at high levels, whoever wins intitative, wins).

+ 4 competence bonus to Initiative: 16000 gp
+10 competence bonus to Initiative: 100000 gp
+14 competence bonus to Initiative: 196000 gp

That is how I would price a item that grants a competence bonus to intitative checks in my campaign. Of course, IMC there are no Iiajutsu Masters with insane Iiajutsu focus (or whatever it is called. I do not have the setting), so please take all of my calculations with a large grain of salt....

Ja ne, ^_-
Yanei Wu
 

possibly better to start at a dexterity boosting item?

So gloves of dexterity +2 are priced at 4000 (bonus squared x 1000)
and would give a +1 to initiative.

gloves of dex +3 at 9000 and give (hmmmmm, not so useful)

gloves of dex +4 at 16000 and give +2

maybe start with (init bonus x 2) x 1000 the only problem I see is that this is the same price as the corresponding increase in dexterity would be which is more useful (does initiative, reflex save, fair few skills, and ranged/finesse weapons).

On the other hand who goes first does matter a lot at mid-high levels,depending on your game, and a dex item and a init item woudl stack to improve your initiative, so maybe it is justified having it the same price as the dexterity bonus.
 

I'd go with 500 as well. It's half the cost of a normal enhancement bonus. But, when you consider it's only 1/4 the benefit of a plain dex bonus, it works out.
 


Err... no.

Remember, you need +2 Dex to add +1 to your initiative bonus. To get a +4 bonus to intitative, you need +8 bonus to Dex. That would cost 64000 gp at the very least (actually, +8 enhancment bonus would require an epic item costing 640000 gold pieces! :eek: )

To get a +10 intiative bonus through enhancement bonuses to Dexterity, the non-epic pricing would be 400000 gp (or 4 million gp by epic rules).

+20 to initiative? 1.6 million gp (or 16 million gp by epic pricing).

The listed pricings are already 1/4 the price of an item that grants an equivalent bonus to Dexterity. IMHO, cutting the price by half again would be too much of a bargain.

I still think (bonus squared) x 1000 gp would be the best pricing.
 
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I'd suggest half the cost of the equivalent DEX boost, it's about half as powerful, assuming it stacks with DEX boost items, with maybe +10 being the max non-Epic boost.

ie Init +1 (DEX +2) 2000gp
Init +2 (DEX +4) 8000gp
Init +3 (DEX +6) 18000gp
Extrapolating:
Init+4 (DEX+8) 32000gp
Init +5 (DEX+10) 50000gp
Init+6 (DEX+12) 72000gp
...
Init+10 (DEX+20) 200,000gp
 

I'd suggest that +4 be the max for an item. It's what a Feat does, and it's more than Gloves of Dex +6 would do, AND it stacks with both.

A Ring of Improved Init would cost about 10kgp, given the magic item creation guidelines. Of course, it wouldn't stack with the Feat.

So, this item's high end (+4) should be over 10kgp, but its low end (+1) well below that.

Bonus squared progression: 1, 4, 9, 16. Let's just say (1kgp * bonus squared). Then it's priced like a Cloak of Resistance. Given that analogy, I might allow the bonus to Initiative to reach +5 (for 25kgp, of course).

-- N
 

It seems to me that Dex is a HUGE ability -- ranged attack, AoOs, many skills, Init, AC and Reflex saves. Init is worth less than half. Perhaps items that boost Dex are underpriced... in fact, I'm almost certain they are.

-- N
 

Magic of Faerun has a 1st level spell called Kauper's Skittish Nerves, which grants a +5 initiative bonus. At use activated pricing, an item for +5 initiative would in theory cost only 2000 gp.
 

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