CRGreathouse
Community Supporter
A friend asked me to write a prestige class for him and I agreed, but I'm running low on creativity at the moment. Any help would be greatly appreciated.
The class is designed for evil cultists of Caprion, the CE god of blood and sacrifice. Unlike most prestige classes, it is easy to qualify for and has many levels. (This is fully intentional!)
Generally, the class gives up power by taking both arcane and divine magic to qualify, and having a greatly reduced spell list. In return, they cast their spells as sorcerers and gain certain abilities when they sacrifice sentient beings.
The requirements and spells are fairly 'set', but they need the special abilities! I'm open to all suggestions.
*****
Hit Die: d8
Requirements
To qualify to become a priest of Caprion, a character must fulfill all the following criteria.
Alignment: Chaotic evil or neutral evil.
Spells: Cast protection from good with caster level 2 or greater as a divine spell and charm person as an arcane spell
Knowledge (religion): 4 ranks
Class Skills
Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).
Skill points per level: 2 + Int modifier
BAB: As cleric
Good saves: Fortitude and Will.
Class Features
Weapon and Armor Proficiency: Priests of Caprion are proficient with daggers and shields.
Spells: Priests of Caprion cast spells as sorcerers, except that they may also cast oen spell per level from one of the following domains, chosen at 1st level: Chaos, Evil, Lust (Gar'Udok's Librum).
Harvest Energy: Priests of Caprion harvest energies in the hopes of empowering their dark patron. As they grow in power, the power they reap for themselves while gathering energies increases, as does their ability to collect the energies.
------------------- Spells per Day -------------------
Level 0 1 2 3 4 5 6 7 8 9
1 4 2+1 1+1 - - - - - - -
2 5 3+1 2+1 - - - - - - -
3 5 3+1 2+1 1+1 - - - - - -
4 5 3+1 3+1 2+1 - - - - - -
5 6 4+1 3+1 2+1 1+1 - - - - -
6 6 4+1 3+1 3+1 2+1 - - - - -
7 6 4+1 4+1 3+1 2+1 1+1 - - - -
8 6 4+1 4+1 3+1 3+1 2+1 - - - -
9 6 5+1 4+1 4+1 3+1 2+1 1+1 - - -
10 6 5+1 4+1 4+1 3+1 3+1 2+1 - - -
11 6 5+1 5+1 4+1 4+1 3+1 2+1 1+1 - -
12 6 5+1 5+1 4+1 4+1 3+1 3+1 2+1 - -
13 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 -
14 6 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1 -
15 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1
Spell list:
0
Cure Minor Wounds
Inflict Minor Wounds
Light
Read Magic
1
Bane
Cause Fear
Command
Cure Light Wounds
Death Knell
Divine Favor
Doom
Inflict Light Wounds
Obscuring Mist
Protection from Good/Law
Random Action
2
Bull's Strength
Calm Emotions
Enthrall
Hold Person
Inflict Moderate Wounds
Lesser Restoration
Silence
Undetectable Alignment
3
Bestow Curse
Blindness/Deafness
Contagion
Cure Moderate Wounds
Glyph of Warding
Inflict Serious Wounds
Invisibility Purge
Magic Circle against Good/Law
Magic Vestment
Speak with Dead
Suggestion
4
Charm Monster
Discern Lies
Divine Power
Emotion
Inflict Critical Wounds
Lesser Planar Ally
Spell Immunity
5
Atonement
Commune
Dispel Good/Law
Dominate Person
Geas/Quest
Greater Command
Hold Monster
Mark of Justice
Mind Fog
6
Acid Fog
Flame Strike
Blade Barrier
Forbiddance
Mass Suggestion
Raise Dead
7
Blasphemy
Repulsion
Word of Chaos
8
Destruction
Resurrection
Symbol
9
Dominate Monster
Mass Charm
Wail of the Banshee
*****
Thanks!
The class is designed for evil cultists of Caprion, the CE god of blood and sacrifice. Unlike most prestige classes, it is easy to qualify for and has many levels. (This is fully intentional!)
Generally, the class gives up power by taking both arcane and divine magic to qualify, and having a greatly reduced spell list. In return, they cast their spells as sorcerers and gain certain abilities when they sacrifice sentient beings.
The requirements and spells are fairly 'set', but they need the special abilities! I'm open to all suggestions.
*****
Hit Die: d8
Requirements
To qualify to become a priest of Caprion, a character must fulfill all the following criteria.
Alignment: Chaotic evil or neutral evil.
Spells: Cast protection from good with caster level 2 or greater as a divine spell and charm person as an arcane spell
Knowledge (religion): 4 ranks
Class Skills
Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).
Skill points per level: 2 + Int modifier
BAB: As cleric
Good saves: Fortitude and Will.
Class Features
Weapon and Armor Proficiency: Priests of Caprion are proficient with daggers and shields.
Spells: Priests of Caprion cast spells as sorcerers, except that they may also cast oen spell per level from one of the following domains, chosen at 1st level: Chaos, Evil, Lust (Gar'Udok's Librum).
Harvest Energy: Priests of Caprion harvest energies in the hopes of empowering their dark patron. As they grow in power, the power they reap for themselves while gathering energies increases, as does their ability to collect the energies.
------------------- Spells per Day -------------------
Level 0 1 2 3 4 5 6 7 8 9
1 4 2+1 1+1 - - - - - - -
2 5 3+1 2+1 - - - - - - -
3 5 3+1 2+1 1+1 - - - - - -
4 5 3+1 3+1 2+1 - - - - - -
5 6 4+1 3+1 2+1 1+1 - - - - -
6 6 4+1 3+1 3+1 2+1 - - - - -
7 6 4+1 4+1 3+1 2+1 1+1 - - - -
8 6 4+1 4+1 3+1 3+1 2+1 - - - -
9 6 5+1 4+1 4+1 3+1 2+1 1+1 - - -
10 6 5+1 4+1 4+1 3+1 3+1 2+1 - - -
11 6 5+1 5+1 4+1 4+1 3+1 2+1 1+1 - -
12 6 5+1 5+1 4+1 4+1 3+1 3+1 2+1 - -
13 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 -
14 6 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1 -
15 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1
Spell list:
0
Cure Minor Wounds
Inflict Minor Wounds
Light
Read Magic
1
Bane
Cause Fear
Command
Cure Light Wounds
Death Knell
Divine Favor
Doom
Inflict Light Wounds
Obscuring Mist
Protection from Good/Law
Random Action
2
Bull's Strength
Calm Emotions
Enthrall
Hold Person
Inflict Moderate Wounds
Lesser Restoration
Silence
Undetectable Alignment
3
Bestow Curse
Blindness/Deafness
Contagion
Cure Moderate Wounds
Glyph of Warding
Inflict Serious Wounds
Invisibility Purge
Magic Circle against Good/Law
Magic Vestment
Speak with Dead
Suggestion
4
Charm Monster
Discern Lies
Divine Power
Emotion
Inflict Critical Wounds
Lesser Planar Ally
Spell Immunity
5
Atonement
Commune
Dispel Good/Law
Dominate Person
Geas/Quest
Greater Command
Hold Monster
Mark of Justice
Mind Fog
6
Acid Fog
Flame Strike
Blade Barrier
Forbiddance
Mass Suggestion
Raise Dead
7
Blasphemy
Repulsion
Word of Chaos
8
Destruction
Resurrection
Symbol
9
Dominate Monster
Mass Charm
Wail of the Banshee
*****
Thanks!