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Priest of Caprion - help me finish it!

CRGreathouse

Community Supporter
A friend asked me to write a prestige class for him and I agreed, but I'm running low on creativity at the moment. Any help would be greatly appreciated.

The class is designed for evil cultists of Caprion, the CE god of blood and sacrifice. Unlike most prestige classes, it is easy to qualify for and has many levels. (This is fully intentional!)

Generally, the class gives up power by taking both arcane and divine magic to qualify, and having a greatly reduced spell list. In return, they cast their spells as sorcerers and gain certain abilities when they sacrifice sentient beings.

The requirements and spells are fairly 'set', but they need the special abilities! I'm open to all suggestions.

*****

Hit Die: d8

Requirements
To qualify to become a priest of Caprion, a character must fulfill all the following criteria.
Alignment: Chaotic evil or neutral evil.
Spells: Cast protection from good with caster level 2 or greater as a divine spell and charm person as an arcane spell
Knowledge (religion): 4 ranks

Class Skills
Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).
Skill points per level: 2 + Int modifier

BAB: As cleric
Good saves: Fortitude and Will.

Class Features
Weapon and Armor Proficiency: Priests of Caprion are proficient with daggers and shields.
Spells: Priests of Caprion cast spells as sorcerers, except that they may also cast oen spell per level from one of the following domains, chosen at 1st level: Chaos, Evil, Lust (Gar'Udok's Librum).
Harvest Energy: Priests of Caprion harvest energies in the hopes of empowering their dark patron. As they grow in power, the power they reap for themselves while gathering energies increases, as does their ability to collect the energies.


------------------- Spells per Day -------------------
Level 0 1 2 3 4 5 6 7 8 9
1 4 2+1 1+1 - - - - - - -
2 5 3+1 2+1 - - - - - - -
3 5 3+1 2+1 1+1 - - - - - -
4 5 3+1 3+1 2+1 - - - - - -
5 6 4+1 3+1 2+1 1+1 - - - - -
6 6 4+1 3+1 3+1 2+1 - - - - -
7 6 4+1 4+1 3+1 2+1 1+1 - - - -
8 6 4+1 4+1 3+1 3+1 2+1 - - - -
9 6 5+1 4+1 4+1 3+1 2+1 1+1 - - -
10 6 5+1 4+1 4+1 3+1 3+1 2+1 - - -
11 6 5+1 5+1 4+1 4+1 3+1 2+1 1+1 - -
12 6 5+1 5+1 4+1 4+1 3+1 3+1 2+1 - -
13 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 -
14 6 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1 -
15 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1

Spell list:
0
Cure Minor Wounds
Inflict Minor Wounds
Light
Read Magic
1
Bane
Cause Fear
Command
Cure Light Wounds
Death Knell
Divine Favor
Doom
Inflict Light Wounds
Obscuring Mist
Protection from Good/Law
Random Action
2
Bull's Strength
Calm Emotions
Enthrall
Hold Person
Inflict Moderate Wounds
Lesser Restoration
Silence
Undetectable Alignment
3
Bestow Curse
Blindness/Deafness
Contagion
Cure Moderate Wounds
Glyph of Warding
Inflict Serious Wounds
Invisibility Purge
Magic Circle against Good/Law
Magic Vestment
Speak with Dead
Suggestion
4
Charm Monster
Discern Lies
Divine Power
Emotion
Inflict Critical Wounds
Lesser Planar Ally
Spell Immunity
5
Atonement
Commune
Dispel Good/Law
Dominate Person
Geas/Quest
Greater Command
Hold Monster
Mark of Justice
Mind Fog
6
Acid Fog
Flame Strike
Blade Barrier
Forbiddance
Mass Suggestion
Raise Dead
7
Blasphemy
Repulsion
Word of Chaos
8
Destruction
Resurrection
Symbol
9
Dominate Monster
Mass Charm
Wail of the Banshee

*****

Thanks!
 

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1) I was thinking that adding enervation, implosion and horrid wilting to the spell list would suit the concept quite well.

2) Possible abilities:
- sacrifice a victim to gain bonus caster levels, metamagic feats and/or HD

- fiendish companion, like the blackguard's

- automatic Leadership feat, for the hordes of fanatical cultists

- gain a cleric domain ability at given levels (Death, Destruction, Chaos, Evil are all good ones)

- immunity to death effects, and/or +2 DC on death spells


Do you want this class to be balanced with other classes and PrCs? Or is it just something meant for NPC villains, in which case you have license to go all-out?
 

Blood and sacrifices......

level 1: blood magic- caster can sacrifice a number of hp equal to their con modifier to augment their spells. The HP sacrificed can only be healed by natural means.

Augmenting
Damage: 1hp per point of damage
Save DC: 4hp per +1
Metamagic feat on spell: 8hp per level of augmentation (example still spell is spell +1, so 8hp is sacrificed to augment a spell with still spell, 16 points for still and silent, 24 points for maximize, etc)

Level 3: Blood Sacrifice- sacrifice a sentient being to gain heightened spell levels. The heightened spell levels remain with the priest for the amount of days equal to the priest of Caprion level) The number of spell levels that the priest can heighten is HD or level whichever is higher divided by 2. (example: HD4/2=2. Priest casts a level 1 spell and decides to augment it with the heighten spell bringing it to a level 3 spell for purposes of save and dispelling, etc)

level 5: Caprion's Favor- The priest may use this ability once every 5 levels of the priest of caprion. (max 3/day) This ability imitates Caprion's Draining Aura. The ability lasts for 1d4 rounds and drains all enemy's within 10 feet of 1d4hp/2 levels of priest (max 5d4). Fort save for half. Half of the damage lost by the enemy partly heals the priest , the other half is taken by Caprion as tribute.

Level 10: Caprion's Minion- By sacrificing a sentient being, this ritual creates an undead of the same HD as the sacrificed being. The undead created is treated as Vampire spawn with the Priest as the controller. You may not have more than your CHA modifier in Minions.
Level 12: Caprion's Hunger- In order for the priest to gain this ability, the priest must show Caprion that he is as voracious in blood and sacrifice to be worthy of his/her god. The Priest must consume blood equal to his HP within a week of casting this ritual. Once completed, the Priest may use Vamparic touch 2/day draining 6d6.

Level 15" Caprion's Blessing- Caprion has seen that the Priest is a very devout follower and has managed to survive despite his other priests trying to sacrifice him. Caprion blesses him with unlife AFTER the Priest sacrifices 3x his total character level in sentient beings. Not HD, not Levels, but actual numbers. Caprion will accept the quantity of the sacrifice as long as each sacrifice within the mass slaughter is at least 3HD. If it is less, the priest is sucked up by Caprion and turned to dust. Caprion allows the rtual a time frame of 2 days per level of the Caprion Priest.
----------

I'm just shooting the gun while I have some thoughts in my head, so if anything here doesn't fit, don't use it. And Don't flame me for it being too powerful. I just thought it up, don't really have time to check for balance when I'm at work. :)
 


Kyramus said:
I'm just shooting the gun while I have some thoughts in my head, so if anything here doesn't fit, don't use it. And Don't flame me for it being too powerful. I just thought it up, don't really have time to check for balance when I'm at work. :)

Kyramus, these are wonderful! Let me go over them a bit and I'll post my all-but-final version.
 

thanks. Let me know when it's done so I can see how it looks. I might steal some ideas off it. :)

I seem to have a habit of augmenting other people's ideas and not always able to do it for myself. oh well. :)
 


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