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Primeval Thule Player's Companion just uploaded into backers' DTRPG libraries
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<blockquote data-quote="MagicSN" data-source="post: 6850766" data-attributes="member: 6784745"><p>About the Character Options. At our table we liked most of them, with some exceptions:</p><p></p><p>- Circle of the Fang is very weak. Only at very high levels it gets interesting (levels where we usually start a new group),</p><p> while the elemental option of the Moon-Druid is MUCH stronger. The idea to make it possible for transformed druids to speak</p><p> is a very GOOD idea though (we had this effect that our groups Moon Druid was walking silent as Elemental for 2h game time</p><p> as it was his "last transform" and the group had no rest possibility, so he just stayed in transformation to be able to</p><p> tank in upcoming encounters... Circle of the Fang COULD fix such issues).</p><p>- The players at our table generally expressed an extreme DISLIKE of the Mark-Spells. Quote "Basically this is a Spell Slot</p><p> Tax, requiring me to cast it on all other melee characters every time, does not make me stronger, makes me have less spell</p><p> slots to make the other guy stronger". IMHO would be better as a selfbuff. Also they are I think too strong. Maybe make them</p><p> situative in a way they only keep passive for 10 minutes, not 24h? The lowlevel ones might need raising their level, as well...</p><p> Hmm, maybe making them Concentration could be a solution, also ?</p><p></p><p>Especially the new spells were VERY VERY liked (BTW: One of our GMs always had an issue with the spell Shield from PHB due to</p><p>making certain characters too invulnerable - he very very liked the Backbiter Shield opposed to that). The Seeking Serpent</p><p>and that Ice Fist thing also were extremely well liked. Especially in lower levels the Seeking Serpent helps the (in this area</p><p>low) Dmg of the Wizard quite some.</p></blockquote><p></p>
[QUOTE="MagicSN, post: 6850766, member: 6784745"] About the Character Options. At our table we liked most of them, with some exceptions: - Circle of the Fang is very weak. Only at very high levels it gets interesting (levels where we usually start a new group), while the elemental option of the Moon-Druid is MUCH stronger. The idea to make it possible for transformed druids to speak is a very GOOD idea though (we had this effect that our groups Moon Druid was walking silent as Elemental for 2h game time as it was his "last transform" and the group had no rest possibility, so he just stayed in transformation to be able to tank in upcoming encounters... Circle of the Fang COULD fix such issues). - The players at our table generally expressed an extreme DISLIKE of the Mark-Spells. Quote "Basically this is a Spell Slot Tax, requiring me to cast it on all other melee characters every time, does not make me stronger, makes me have less spell slots to make the other guy stronger". IMHO would be better as a selfbuff. Also they are I think too strong. Maybe make them situative in a way they only keep passive for 10 minutes, not 24h? The lowlevel ones might need raising their level, as well... Hmm, maybe making them Concentration could be a solution, also ? Especially the new spells were VERY VERY liked (BTW: One of our GMs always had an issue with the spell Shield from PHB due to making certain characters too invulnerable - he very very liked the Backbiter Shield opposed to that). The Seeking Serpent and that Ice Fist thing also were extremely well liked. Especially in lower levels the Seeking Serpent helps the (in this area low) Dmg of the Wizard quite some. [/QUOTE]
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Primeval Thule Player's Companion just uploaded into backers' DTRPG libraries
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