Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Princes of the Apocalypse as source material
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fewilcox" data-source="post: 6594020" data-attributes="member: 6794151"><p>That's definitely one of those books that I wouldn't purchase unless I had every intention of making full use of it. GURPS world books are frequently purchased by players of other systems, even some who hate GURPS, simply because they have a reputation of being very well researched and written and have little crunch. These books, on the other hand, are focused fairly tightly on the railroad and not so much on the scenery, and that makes them pretty useless unless you plan to run the actual adventure. I was lent a copy of <em>Hoard of the Dragon Queen</em> to run last season, but I have no interest in actually owning a copy since I'll never run it again.</p><p></p><p>There is that, too. For my very first campaign (GURPS) a decade ago I did hours of prep, trying to guess everything the players might do and account for it. When game time came they ignored 90% of what I prepared and forced me to improvise most of the session. Since then the only prep I've done is pre-creating monsters and coming up with a couple of very vague outlines of evil plots they could get entangled with. The rest I make up during the session. On both sides of the screen I find modules frustrating and actively encouraged my Encounters players to diverge from it if so inclined.</p><p></p><p>The only exception is my steam-punkified <em>Warehouse 13</em>/<em>23</em>-inspired GURPS campaign. For it PCs are sent out on specific recovery missions and that has so far enabled us to have adventures that could have actually taken place in the real world (less so now that I'm adding more steam stuff and thus diverging from history). Since part of the PCs' job is to suppress knowledge of artifacts, only the few people affected by each one are aware of it, so the events surrounding them are forgotten by everyone outside of the Warehouse, meaning they may have really happened but no one remembers them. That may be my favorite campaign ever, probably in part <em>because</em> of the total lack of combat. I actually have some suitable pre-gens and my research around one of the previously-recovered artifacts on hand in case anyone ever wants a GURPS demo.</p></blockquote><p></p>
[QUOTE="fewilcox, post: 6594020, member: 6794151"] That's definitely one of those books that I wouldn't purchase unless I had every intention of making full use of it. GURPS world books are frequently purchased by players of other systems, even some who hate GURPS, simply because they have a reputation of being very well researched and written and have little crunch. These books, on the other hand, are focused fairly tightly on the railroad and not so much on the scenery, and that makes them pretty useless unless you plan to run the actual adventure. I was lent a copy of [I]Hoard of the Dragon Queen[/I] to run last season, but I have no interest in actually owning a copy since I'll never run it again. There is that, too. For my very first campaign (GURPS) a decade ago I did hours of prep, trying to guess everything the players might do and account for it. When game time came they ignored 90% of what I prepared and forced me to improvise most of the session. Since then the only prep I've done is pre-creating monsters and coming up with a couple of very vague outlines of evil plots they could get entangled with. The rest I make up during the session. On both sides of the screen I find modules frustrating and actively encouraged my Encounters players to diverge from it if so inclined. The only exception is my steam-punkified [I]Warehouse 13[/I]/[I]23[/I]-inspired GURPS campaign. For it PCs are sent out on specific recovery missions and that has so far enabled us to have adventures that could have actually taken place in the real world (less so now that I'm adding more steam stuff and thus diverging from history). Since part of the PCs' job is to suppress knowledge of artifacts, only the few people affected by each one are aware of it, so the events surrounding them are forgotten by everyone outside of the Warehouse, meaning they may have really happened but no one remembers them. That may be my favorite campaign ever, probably in part [I]because[/I] of the total lack of combat. I actually have some suitable pre-gens and my research around one of the previously-recovered artifacts on hand in case anyone ever wants a GURPS demo. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Princes of the Apocalypse as source material
Top