Prismatic Wall and charging

juliaromero

First Post
How would you rule a caster readying an action to cast Prismatic Wall in front of a charging opponent? If you would give the opponent a Reflex save to avoid running through the wall (which was my on the fly ruling) what would you use for the DC?
 

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If I were to give the charging character a Reflex save to stop in their boots, I'd give it at least the same DC as the spell would normally have - 10 + Spell Level + Ability Mod.

I'd also consider a penalty to the Reflex save at least equivalent to the AC penalty due to charging.

In all likelihood, however, I probably wouldn't give a Reflex save at all.
 


Altamont Ravenard said:
It's usually a Reflex save to avoid the bad effects of Wall spells, so I can't see why in this case it should be any different.

Because the Reflex save for a wall spell is generally to get out from under it!

Walls of Fire don't allow Reflex saves; neither do Walls of Force.

Walls of Ice only allow Reflex saves to disrupt its formation - and only allow that if you are adjacent to where the wall is forming.

Walls of Iron allow you a Reflex save so long as those about to be crushed have "room to flee the falling wall."

You can avoid being entrapped by a Wall of Stone with a Reflex save - otherwise you get no saving throw.

Wall of Thorns does not allow a saving throw at all.

A Prismatic Wall only gives saving throws when you encounter a layer of the wall, not in general.

Note that, had the character in question merely been double-moving in the direction of the caster, there wouldn't be a problem - you can turn, stop, etc., as much as you want when double moving.

This situation only arises because the character in question decided to use the Full Round action Charge, which necessitates certain kinds of movement.
 

All true, but a basic Reflex save is still the save allowed to avoid being affected adversly by the sudden placement of a wall.

Too bad there aren't any rules to cover "Charge interruptions".

AR
 

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